payn
Glory to Marik
So you don't mind that 2E put D&D on the course of being owned by a megacorp???

So you don't mind that 2E put D&D on the course of being owned by a megacorp???
none are needed for my statement to be true. Are you claiming only a game that is very similar to 4e could possibly avoid power creep?Are there any other examples?
An unfortunate consequence, but the 2e content made it worth it even so.So you don't mind that 2E put D&D on the course of being owned by a megacorp???
You have provided no proof otherwise, and I would want some if we're discussing the general D&D sphere.none are needed for my statement to be true. Are you claiming only a game that is very similar to 4e could possibly avoid power creep?
This is fairly common with crunchy supers games. There are hardly any new mechanics in Mutants & Masterminds past the corebooks, and the whole thing is point-based anyway.Reading this thread, it occurred to me, my favorite system, Hero System, is essentially immune to this. Everything is points. The only way to get "MOAR POWAR" out of something is to put more limitations on it, which, by definition, limits it. Effectively, it prevents power creep from occurring in the first place. In previous editions, they did put new powers in sourcebooks occasionally, but in the current edition, all powers are in the Core Books. That's why they're weighty tomes, you literally don't need anything else, ever.
The items provide much of the mechanical "specialness" over and above what the character's class (and to a smaller extent, species) gives. It's on you as player to provide the non-mechanical specialness and memorability through your characterization and roleplay.isn't the flip side of that making it feel like nothing about your character but their items are special?
Reading this thread, it occurred to me, my favorite system, Hero System, is essentially immune to this. Everything is points. The only way to get "MOAR POWAR" out of something is to put more limitations on it, which, by definition, limits it. Effectively, it prevents power creep from occurring in the first place. In previous editions, they did put new powers in sourcebooks occasionally, but in the current edition, all powers are in the Core Books. That's why they're weighty tomes, you literally don't need anything else, ever.
This is such a complicated subject. As much as I don't love WotC, it was probably the best outcome from the trajectory TSR was on. What other steward would have absorbed 30M in debt? TSR was a hive of toxicity, infighting, and poor business decisions. I keep reading different histories, and they all seem to touch the same themes.So you don't mind that 2E put D&D on the course of being owned by a megacorp???
WotC was a great save for D&D! At the time, it also was not owned by Hasbro.This is such a complicated subject. As much as I don't love WotC, it was probably the best outcome from the trajectory TSR was on. What other steward would have absorbed 30M in debt? TSR was a hive of toxicity, infighting, and poor business decisions. I keep reading different histories, and they all seem to touch the same themes.