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In actual play at the actual table, what is the most number of slots they have burnt to counter a single spell?
3 in a party with a wizard, sorcerer and bard, but the other side burnt three slots(original spell and two counterspells) and ended up wasting its turn. Party came out ahead.
 

While realizing that we are dangerously close to having a substantive conversation about gaming in this thread, which is anathema, I think the more interesting question about counterspell is how often you see it used by opponents of the PCs.
At my table, quite a bit. NPCs aren't any dumber(smarter?) than the PCs. Counterspell is a must take if it exists. I ended up banning it after that last campaign that I am referencing here.
 

While realizing that we are dangerously close to having a substantive conversation about gaming in this thread, which is anathema, I think the more interesting question about counterspell is how often you see it used by opponents of the PCs.
That's the thing. That's what I'm trying to say.

For me and my group, we've been having fun with Counterspell for years. It never even occurred to us that it wasn't fun. I loved using it as a warlock and wizard, my players love using it as an artificer and bard, and I love using it against them as a deathlock/lich/dagon/any other spellcasting monster or NPC. Counterspell-hate was never a Thing for us, still isn't.
 
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While realizing that we are dangerously close to having a substantive conversation about gaming in this thread, which is anathema, I think the more interesting question about counterspell is how often you see it used by opponents of the PCs.
As often as I can, baby. And since my spellcasters often have other uses of their reactions, isn't too often. Just often enough to thwart them sometimes.
 

Speaking personally, counterspell isn't broken so much as it's an anchor that sinks fun into the depths. NPC casts a spell, PC 1 counterspells, NPC 2 counterspells the counterspell, PC 2 counterspells NPC 2's counterspell, NPC 1 counterspells PC 2's counterspell, and so on.

Better to just ban counterspell and tell the players at the beginning of combat that everyone on both sides will lose two 3rd level slots to simulate having counterspell.
I think that I would simply rule in one of two ways:

1) Counterspell isn't a spell, so can't be interrupted.

or

2) You can't interrupt an interrupt.
 

2) You can't interrupt an interrupt.
1615788518359
 

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