billd91
Not your screen monkey (he/him) 🇺🇦🇵🇸🏳️⚧️
No. I like counterspell.And this is a common problem?
No. I like counterspell.And this is a common problem?
No. I like counterspell.
3 in a party with a wizard, sorcerer and bard, but the other side burnt three slots(original spell and two counterspells) and ended up wasting its turn. Party came out ahead.In actual play at the actual table, what is the most number of slots they have burnt to counter a single spell?
At my table, quite a bit. NPCs aren't any dumber(smarter?) than the PCs. Counterspell is a must take if it exists. I ended up banning it after that last campaign that I am referencing here.While realizing that we are dangerously close to having a substantive conversation about gaming in this thread, which is anathema, I think the more interesting question about counterspell is how often you see it used by opponents of the PCs.
That's the thing. That's what I'm trying to say.While realizing that we are dangerously close to having a substantive conversation about gaming in this thread, which is anathema, I think the more interesting question about counterspell is how often you see it used by opponents of the PCs.
Proof that the Cylons ran Fortran.
As often as I can, baby. And since my spellcasters often have other uses of their reactions, isn't too often. Just often enough to thwart them sometimes.While realizing that we are dangerously close to having a substantive conversation about gaming in this thread, which is anathema, I think the more interesting question about counterspell is how often you see it used by opponents of the PCs.
I think that I would simply rule in one of two ways:Speaking personally, counterspell isn't broken so much as it's an anchor that sinks fun into the depths. NPC casts a spell, PC 1 counterspells, NPC 2 counterspells the counterspell, PC 2 counterspells NPC 2's counterspell, NPC 1 counterspells PC 2's counterspell, and so on.
Better to just ban counterspell and tell the players at the beginning of combat that everyone on both sides will lose two 3rd level slots to simulate having counterspell.
2) You can't interrupt an interrupt.