D&D (2024) New stealth rules.

One simple addition can be made to make moving from cover to cover more clearly:

you can move between covers or concealment a number of feet equal to your Stealth check.

that is, as a minimum of 15 that you need to "enter stealth", you need cover at least every 15ft.

or if you want it to be reliable, make it that you need cover in distance of your "passive Stealth check".
 

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That would seem to indicate that you remain invisible when out in the open and sneaking past a guard(ian). If the guard automatically saw you when you reached line of sight with him, you couldn't ever sneak past.
Well, yes, that's the point of guards. The whole point of sneaking past a guard is staying out of their line of sight.

There's a lot of room for DM adjudicating here, and there should be. Not least because each table is going to have different tolerances when it comes to stealth. One table might be very strict, requiring hiding characters to always have some kind of physical concealment and or camouflage. Another might let their Rogue lean into the Batman trope of being able to vanish when the other person has their head turned. And the whole spectrum in-between.

The designers are not concerned with creating involved stealth rules that will cover all situations. They want broad rules that can be applied to most situations. And when it comes to stealth, they simply want the hidden character to have the specific mechanical benefits that come with the Invisible condition (Initiative Advantage, not affected by any "creature that you can see" abilities, and Advantage/Disadvantage interplay for attacks). They can then provide some guidelines for when and where you can hide, and how you might lose that condition, and let the players and DM work things out on a case-by-case basis, depending on how they want to represent stealth in their game.
 


All these issues with the new hiding rules were readily apparent when they appeared in the UA, there were threads here on ENworld about how terrible the stealth rules were within 5 minutes of the UA being posted. I wonder why WotC decided to keep them virtually unchanged. Did the feedback not reach the designers, or did they choose to ignore it?
Based on past experience, I would argue that the latter is sadly more likely. I mean, there’s no real chance people didn’t point out the issues in their playtest survey feedback.
 

I just shake my head. In what way having invisible characters that can be seen just by looking in their direction makes for an intuitive and streamlined rule? I'm eagerly looking forward to when I'll have to explain this rule to a new player.
 

If there must be a floor for Stealth check, then it can be 10 or passive Perception of observers, whatever is higher!
Or let characters "take 10", that is use passive score for Stealth and make active character(searcher) roll perception on their turn.
 

All these issues with the new hiding rules were readily apparent when they appeared in the UA, there were threads here on ENworld about how terrible the stealth rules were within 5 minutes of the UA being posted. I wonder why WotC decided to keep them virtually unchanged. Did the feedback not reach the designers, or did they choose to ignore it?
maybe we here were in minority for playtests?
Personally, I did rank that rule with lowest possible score.
 


No, you aren't reading it right. The hide action says it ends if the enemy finds you. Now, you could hide around a corner, wait til the guards are distracted, then slip past them. That would work. But you can't just stroll past them.

The condition isn't the spell.
Do we actually know what the spell says in the new book? That's the question.

Edit: nevermind, I see it was posted.
 
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