Project Sigil Project Sigil Updates: D&D's 3d Virtual Tabletop

D&D's 3D virtuial tabletop.
dnd_sigil.jpeg


Project Sigil is the upcoming 3D VTT from WotC. From various Gen Con reports --
  • Creative Mode lets you prep on the fly or modify pre-made content
  • Assets from Baldur's Gate 3 are included, such as the characters as digital miniatures
  • Minis have multiple poses but are not animated
  • Spells are animated though
  • Uses Unreal Engine 5 (or 4, I've seen different reports)
  • Launch on PC, mobiles and consoles later
  • Closed Beta this fall--sign up here
  • DDB subscribers will have greater access

sigil_builder.jpg

This is the 'creative mode' toolbox, apparently!
 

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Are D&D rules baked into it? Or can it be used as a 3d visualizer system neutral?
I hope the former or I'm not interested. If it can be used system neutral, great! But if it doesn't have support for D&D 2024 rules built in and take care of rules automations, especially for AOE effects, there would be little incentive for me to move from Foundry.
Actually, that's what is most interesting about it for my money, it is the latter and not the former. It's like tabletop simulator, not like Roll20. They have apparently set it up to play chess, checkers and other games like chutes & ladders. When Roll for Ckbat takes to the team last year, they said it could be used to play any game, even Pathfinder, because while it measures space and movement and has number trackers, it all is DM adjudicated manually.
Yuck. That's not the impression I had when they first started talking about their VTT plans early on. Very disappointing.

I would prefer a VTT the provides the best support for the D&D 2024 game system. I'm tired of wrangling system neutral games with spotty official support. This is why I'm supporting and following MCDM's system and Foundry's Crucible and Ember systems.

After years of playing various games in the most popular VTTs, as well as trying several of the lesser known ones, I have yet to find one that delivers on the promise of the potential DM QOL features to make running games easier. What gets most of the hype is ever more impressive visuals that typically just mean more work for the DM.

I haven't seen word on what the hardware requirements will be.
Nor is there any info on which OS they'll build for. I HOPE that they build for ChromeOS as so many <18s in the US have Chromebooks due to school
The Chromebooks issued to my kids are so locked down that they would never be able to play with the VTT on them regardless of whether they would otherwise be capable of running the system.
 

I hope the former or I'm not interested. If it can be used system neutral, great! But if it doesn't have support for D&D 2024 rules built in and take care of rules automations, especially for AOE effects, there would be little incentive for me to move from Foundry.

Yuck. That's not the impression I had when they first started talking about their VTT plans early on. Very disappointing.

I would prefer a VTT the provides the best support for the D&D 2024 game system. I'm tired of wrangling system neutral games with spotty official support. This is why I'm supporting and following MCDM's system and Foundry's Crucible and Ember systems.

After years of playing various games in the most popular VTTs, as well as trying several of the lesser known ones, I have yet to find one that delivers on the promise of the potential DM QOL features to make running games easier. What gets most of the hype is ever more impressive visuals that typically just mean more work for the DM.


The Chromebooks issued to my kids are so locked down that they would never be able to play with the VTT on them regardless of whether they would otherwise be capable of running the system.
From what I saw there is a quite a bit of support for D&D in the system. Templates and such showing up for spells, and being able to automate the rolls and such. You can just turn that stuff off if you want to.
 



I assume @doctorhook is referring to Dungeonscape, later rebranded as "Project Morningstar", which was a VTT project for 5e originally promoted at Gen Con 2014. (Spoilers, it didn't work out.)
Exactly. It was another big digital project that promised the moon and went nowhere. In 2015 WotC’s defense, at least that time they had the wisdom to outsource so that it would be someone else’s problem when it inevitably failed.

WotC has a long, terrible track record with this kind of thing. But this time they actually appear to be putting in the necessary dollars and people to make it happen. I’m still neutral on it, but that’s a massive boost relative to my former total lack of optimism!
 

I hope the former or I'm not interested. If it can be used system neutral, great! But if it doesn't have support for D&D 2024 rules built in and take care of rules automations, especially for AOE effects, there would be little incentive for me to move from Foundry.

Yuck. That's not the impression I had when they first started talking about their VTT plans early on. Very disappointing.

I would prefer a VTT the provides the best support for the D&D 2024 game system. I'm tired of wrangling system neutral games with spotty official support. This is why I'm supporting and following MCDM's system and Foundry's Crucible and Ember systems.

After years of playing various games in the most popular VTTs, as well as trying several of the lesser known ones, I have yet to find one that delivers on the promise of the potential DM QOL features to make running games easier. What gets most of the hype is ever more impressive visuals that typically just mean more work for the DM.


The Chromebooks issued to my kids are so locked down that they would never be able to play with the VTT on them regardless of whether they would otherwise be capable of running the system.
I would point out that D&DBeyond offers a lot of automation (not complete) via the character sheet and the encounter builder. their VTTs do not need to do much more than accept the outputs from that.
 


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