Demetrios1453
Legend
I have a feeling your DMG guess is probably right, along with a lot of other similar issues of this ilk.
So am I missing something or have languages been utterly nerfed in 2024? The rules, as I understand them:
1. You get three languages to start: Common, and two of your choice.
2. The languages need to be off the Standard Languages list, which are most of the common PC and monster races (Common, Draconic, Elvish, Orc, Goblin, etc). You cannot start with Rare languages (Abyssal, Primordial, Deep Speech, etc).
3. You can gain extra languages if "your class or other features give you other languages."
But there is the problem: I am not aware of any way to get said features!
1. The only two classes which give you a language are Rogue (Thief cant plus any one language) and Druid (Druidic). I don't see any other class features (in classes or subclasses) that were previewed that give languages. EDIT: Rangers too via Deft Explorer, As Mellored pointed out).
2. The Linguist feat is gone. It is neither an Origin nor a regular feat. I think it might be the only missing feat from 2014.
3. The rules for downtime training in a tool/language don't seem to be in the PHB. Perhaps the DMG has them alongside all the other non-crafting downtime activities.
4. Backgrounds do not give languages, nor do species.
That's unreasonably fast to learn a language compared to reality.
Sure, but D&D doesn't do that, right? It's either complete tower of babel or effectively fluent with no in between. Like there's never a proficiency check with language. That's going to take more than a school year.Depends on how fluent you want to be. I was able to learn enough greek in two weeks to be able to have basic communication and get around Greece without too much hassle. I would not have been able to have a proper conversation, but I could communicate.
linguist+skilled could have been one feat.It is really weird that linguist wasn’t included as an origin feat.
I agree on all these.WotC has no idea what to do with languages, they're kind of like spell components in that they're in the game because they've always been in the game, but they don't really serve any functional purpose or add anything interesting except in rare situations.
Languages could be made to offer interesting RP situations, but there are too many spells that completely negate any reason to care about training language proficiencies. Comprehend Languages at level 1 lets you translate anything but not communicate back. Tongues at level 3 gives you proficiency in all languages. Then there are ways to telepathically communicate even if you don't know the same languages. There's very little reason to care about what languages your character speaks and that's unfortunate
Honestly 5.5 might have been better off removing these bits of fiction altogether and just hand-waving it. It looks to me like they want to make it not matter anyway. Just rip the band-aid off and focus their mechanics attention where they want it.They don't matter though because low level spells completely negate their purpose. It's like saying that tracking rations matters when Goodberry exists.
There's a great article that just came out in Level Up's Gate Pass Gazette that explicitly makes languages more interesting, including introducing levels of fluency.Does the draconic sorcerer not grant draconic as language any more?
Anyway, I can barely be arsed to care about languages in 5e. The only time they matter is when they’re bringing the game to a halt because no one in the party has a language they need to communicate with an important NPC or read an important written clue or something. I blame the binary nature of languages in D&D. Languages might actually be interesting if there were degrees of fluency that could result in bonuses and penalties to social rolls, but as it stands it’s you can either communicate completely unimpeded or not at all, and not at all doesn’t make for good gameplay.
I’ve thought about ruling that you get to pick one language as your first language. If you and an NPC speak the same first language, you get advantage on social checks with them. If you speak their first language but it isn’t your first (or vice-versa), you make social checks normally with them. If you share a language and it’s neither of your first language, your social checks have disadvantage with them. And naturally if you don’t share any languages you can’t communicate verbally with each other. Haven’t tried implementing it, but seems like a simple enough system to make language matter without being a huge pain.
Level Up introduced a Culture skill to address this issue.It's also weird because you can know the language of a creature, but know nothing else about them at all -- which is nearly impossible to do while learning a living language.
Where does it say Elves take a century to learn Elvish?I mean, I don't expect a whole lot of realism in my fantasy linguistics. The fact that elves take a century to master elvish and a ranger can learn it in an afternoon has always been weird, but I accept it.