D&D (2024) Dual Wielding

Ah, so we are back in business!

TWF style says 'when you make an extra attack as a result of using a weapon that has the Light property, you can add your ability modifier to the damage of that attack if you aren't already adding it'. It does NOT say 'when you attack with a Light weapon'. Dual-Wielder triggers as the result of using a weapon with the Light property, so it qualifies.

I dont think so for two reasons. First you are not getting the bonus attack from the light weapon property, you are getting it from the feat. Yes the weapon is light but the attack is a result of the feat.

Second the feat is specific that the bonus attack does not use the mod. This would be a case of specific vs general overiding the TWF even if it did apply.
 

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I dont think so for two reasons. First you are not getting the bonus attack from the light weapon property, you are getting it from the feat. Yes the weapon is light but the attack is a result of the feat.

Second the feat is specific that the bonus attack does not use the mod. This would be a case of specific vs general overiding the TWF even if it did apply.
Everyone should play as it makes them happy.
You can probably read it either way.
 

I dont think so for two reasons. First you are not getting the bonus attack from the light weapon property, you are getting it from the feat. Yes the weapon is light but the attack is a result of the feat.

Second the feat is specific that the bonus attack does not use the mod. This would be a case of specific vs general overiding the TWF even if it did apply.
I don’t see the specific vs general argument. It is not required to have the two weapon fighting style to have the dual wielder feat. So general would be the feat ‘you don’t get mod’. Specific would be some other feature gives you mod.
 

This is fiddly and unnecessarily convoluted and I don't like it.

I also wish that regardless of how dual wielding otherwise worked, they'd have done away with sometimes not adding your ability modifier. That is hard to remember and annoying to write down on your character sheet.
 

First you are not getting the bonus attack from the light weapon property, you are getting it from the feat. Yes the weapon is light but the attack is a result of the feat.
Agree to disagree. As you cannot use Dual-Wielder without doing the triggering action, the feat attack surely is "an extra attack as a result of using a weapon that has the Light property".

general would be the feat ‘you don’t get mod’. Specific would be some other feature gives you mod.
Yeah. TWF style says 'you get the mod when you otherwise would not'. That's a lot more specific.
 



Okay. I was thinking of all the actions and conditions which come off as rulesy.
If this is more natural, that's good but not good if it's confusing. Seems to be a lot of confusion already. Here's hoping this is more clear once the book hits general release.
Yeah, I think it’s coming across more confusing than it is because we’re not seeing the rules in context ourselves, we’re working off of the analyses of people with the early access to the books, many of whom are big optimizers and strongly motivated to find exploitable technicalities.

The relevant rules are quoted in the opening post, and they’re just not that complicated. The attack action says that when you make an attack as part of the attack action, you can draw or stow one weapon before or after the attack as part of the same action. The Light property says when you attack with a Light weapon as part of the attack action, you can make another attack with a different Light weapon as a bonus action, and you don’t add your ability modifier to the damage of the second attack unless it’s negative. The Nick mastery says when you make the extra attack of the Light property, you can do it as part of the attack action instead of as a bonus action, but you can only make that attack once per turn. The Dual Wielder feat says when you attack with a Light weapon, you can use a bonus action to make an attack with another weapon that lacks the two-handed property, and don’t add your ability modifier to the damage of the second attack unless it’s negative. It also says that when you draw or stow a weapon as part of the attack action, you can draw or stow two weapons instead of one. And the two weapon fighting style says when you make an attack as a result of using a Light weapon, you can add your ability modifier to the damage.

None of these things individually are any more confusing than they were in 2014. It’s all pretty straightforward, in my opinion. What’s causing confusion is mostly the change from only being able to draw or stow one weapon per turn (or two with Dual Wielder) as a “free interaction,” drawing and stowing weapons is tied to attacks, and you get one draw/stow per attack (or two with Dual Wielder). If you’re optimizer-brained, that change might stick out to you as exploitable, and you might start thinking of ways to use it to juggle weapons around to achieve weird results like keeping a shield in one hand while swapping between two different light weapons in your off-hand, or using both dual-wielder and the Nick property to end up making three attacks in one turn instead of two. But if you just read the rules normally, they’re not confusing. They say what they do and they do what they say.
 



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