Mistwell
Crusty Old Meatwad
Mindy. Mindy should not play Dungeons and Dragons. Mindy gets too stressed out by Dungeons and Dragons because she is so afraid her character will die. It's not fun for her. She likes creating characters but she doesn't want them to die. It is a cruelty to oneself to create something you love, then go put it into dangerous situations where it could die. Mindy, should not play Dungeons and Dragons.
Eh, Mindy's fine playing D&D. My daughter and her friends are like Mindy, so I run Wild Beyond the Witchlight for them. Their characters will not die, they just might suffer a setback if they make bad decisions.
D&D can certainly be used as a storytelling game without any combat at all. Hammers can also be used as eating utensils by spooning food into your mouth with the claw bit in the back. Doing so would be rather silly considering the existence of tools that are far better suited to that purpose.
D&D is not a choice between storytelling and combat. It's a spectrum which includes storytelling, politics, espionage, skill challenges, diplomacy, riddles, traps, exploration, survival, and so many other aspects. D&D functions quite well for many varied aspects, including combat. But even combat need not involve a serious threat of PC death. Indeed, MOST combat doesn't involve a serious threat of PC death in most games. And as I mentioned to Lakesidefantasy, there are adventures which appeal to people like the hypothetical Mindy, or the very real daughter I have, which don't involve a serious threat of PC death but are also not just storytelling.
If you don't want to play a game with combat and violence. Sure, D&D has other stuff. But a huge part of the game is built around fighting to the death. If you don't want that, find a different game that actually focuses on the parts you want to play.
But it can handle a game not focused on combat and violence quite well. And the example I keep giving, Wild Beyond the Witchlight, isn't the only one. It's not the only one for 5e (Candlekeep Mysteries has more like that), and it's not even exclusive to 5e.
For 2e, I played a really great adventure a couple years ago that was almost entirely politics, investigation, diplomacy, and exploration. It was a murder mystery, I wish I knew the name (I should ask the guy who was DM) but it was an old adventure, I suspect from a Dungeon Magazine, and didn't focus on combat or violence either. And it was great!
3e had some of those too. I recall loving the 3e Dungeon adventures called Challenge of the Champions. and I adored Gorgoldand's Gauntlet. All of these are focused on puzzles, traps, exploration, and thinking your way through challenges rather than combat.
4e of course had Skill Challenges. Some of those were fantastic.
I am trying to remember back to my 1e and B/X days. I seem to recall the Castle Amber series had a lot of non-combat goodness to it?
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