D&D General The Case For High INT Fighters in Dungeons and Dragons

No, they are not. Being able to reposition is isn't relevant for a game system that much doesn't care about location.

so flanking isn't a thing then? it's an optional rule but it's still a rule, and you can still let an ally move without taking an opportunity attack, or attack ranges, positioning can matter for those.

just because 5e doesn't do it to your personal satisfaction doesn't mean it doesn't have it.

Additionally, tactics are knowing what moves to use and when is the best time to use them. In 5e, those are just simply the actions that characters have whether it's Help, Dodge or Disengage, or using movement to find Cover, or your attack to Shove. They are available to all characters, so how do you really represent one character being better at all of those things, and able to make others better at those things without also unbalancing the game? In the end, tactics are about putting your side in an advantageous position - how do we do that? Give people advantage. Give others disadvantage.

Really, there's a lot of classes and subclasses that are some form of tactician already whether it's the Battlemaster, the Mastermind, or pretty much the entire Bard class.
 

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It's the difference between perception and investigation

In play the high wisdom fighter would be more observant and see attacks and guards coming.
That sounds to me like what we’d observe from an intelligent or cunning fighter in fiction.
Whereas the high intelligent fighter would analyze a person and guess where attacks and guards are coming from.
So would the wise one. But more importantly predicting attacks and guards is more from martial training than intelligence or wisdom.
Adjusting to the play versus reading to play.
sounds like the same thing. You read the play so you can adjust to it.

Maybe I should add this. Wisdom is more than perception.
 


How is PF2 commander the warlord imitation doing?
Much like the Kibbles and Laserllama Warlords are for 5e, it's a great addition to a robust system.

Legit the only people who are anti-Warlord refuse to look at the many examples of it in the 5E third party sphere and other games that do the idea many different but effective and fun ways. Not saying you're this, Payn, but a lot of people who say we shouldn't have the Warlord fall into this category.
 

so flanking isn't a thing then? it's an optional rule but it's still a rule, and you can still let an ally move without taking an opportunity attack, or attack ranges, positioning can matter for those, or auras and AoEs.

just because 5e doesn't do it to your personal satisfaction doesn't mean it doesn't have it.
No, because theatre of the mind IS a thing. 5e supports it, and therefore positioning rules, such as flanking, cannot be core rules. And therefore a class built around positioning does not work.

4e did not support theatre of the mind, so it could make positioning something that matters.
 


Much like the Kibbles and Laserllama Warlords are for 5e, it's a great addition to a robust system.

Legit the only people who are anti-Warlord refuse to look at the many examples of it in the 5E third party sphere and other games that do the idea many different but effective and fun ways. Not saying you're this, Payn, but a lot of people who say we shouldn't have the Warlord fall into this category.
This is D&D general so I figured Pathfinder was fair game. I was honestly asking about the commander, not saying warlord shouldnt be a thing.
 

And fourth edition intelligence could be what you use for AC if you are wearing light armor. However this wasn't enough for general use and again intelligence was only important for classes that used intelligence as a active primary or secondary score.
I did this in 4e; a STR/INT fighter where intelligence could be used for AC. Multiclassed wizard, with a wizard paragon class. FIghters marked every target they attacked in that edition, and bulk marking with fireball was very efficient.

...None of which carries over to 5e. As has been said, wisdom is a more useful tertiary than intelligence in 5e.
 

That sounds to me like what we’d observe from an intelligent or cunning fighter in fiction.

So would the wise one. But more importantly predicting attacks and guards is more from martial training than intelligence or wisdom.

sounds like the same thing. You read the play so you can adjust to it.

Maybe I should add this. Wisdom is more than perception.
Its hard to explain where out using combat or sports analogies.

But in simple terms it is wisdom fighters are adjusting on the fly whereas intelligence fighters are coming up with a plan.

Wisdom is perception empathy, instinct, and natural intuition.

A wisdom fighter would train themselves in their style So that when they see certain attacks in certain dodges their muscle memory automatically triggers in enters certain guards or does certain countermeasures.

An intelligence fighter on the other hand what analyze their opponents and actively target and counter attacks when they eventually come out based on their guesses of what would happen.

A wisdom fighter would automatically strike in certain ways after each parry depending on how they're Perry because they train their muscles to react in a certain way. They'd be very predictable. If the opponent dies the opponent won't have another chance to count to them.
 

Its hard to explain where out using combat or sports analogies.

But in simple terms it is wisdom fighters are adjusting on the fly whereas intelligence fighters are coming up with a plan.
One cannot adjust on the fly with no plan.
Wisdom is perception empathy, instinct, and natural intuition.
Intuition is predicting.
A wisdom fighter would train themselves in their style So that when they see certain attacks in certain dodges their muscle memory automatically triggers in enters certain guards or does certain countermeasures.
No. That’s any and every fighter.
An intelligence fighter on the other hand what analyze their opponents and actively target and counter attacks when they eventually come out based on their guesses of what would happen.
That’s what the wise fighter does via natural intuition and his ability to adjust on the fly.
A wisdom fighter would automatically strike in certain ways after each parry depending on how they're Perry because they train their muscles to react in a certain way.
That’s all fighters.
They'd be very predictable. If the opponent dies the opponent won't have another chance to count to them.
You make no sense. First it’s, they adjust on the fly. Then it’s they are very predictable. Those two things are mutually exclusive…
 

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