Project Sigil All the Deets on Project Sigil the D&D 3D Virtual Tabletop

D&D's 3D virtuial tabletop.
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  • Danger in Dunbarrow is the adventure designed to introduced the 3D tabletop.
  • Bring in any character from D&D Beyond.
  • 'Mini Maker' lets you design digital miniatures.
  • Assets designed to feel like buying a high-end mini or figure somewhere between painted and realistic.
  • Plug in locations like graveyard, mine, town each with a premade story you can use or ignore.
  • "Modding games more than making them whole cloth."
  • The Level Builder is like 'the best miniatures set that you could have'. Snap together different kit pieces.
  • Secret doors, traps, lifts that go up and down.
  • Also use 2D tokens with artwork you have.
  • Also use 2D maps.
  • You can play other games with it, not just D&D.
  • Have Drizzt fight Optimus Prime.
  • Share content with others.
  • Starting on PC, other platforms later including mobile and console.
  • Will be available to try out for free.
  • Closed beta coming this fall for those with a DDB account.
  • Pre-order 2024 physical and digital core rulebook bundle to get a free digital gold dragon mini to 'kickstarter your Project Sigil collection'.
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Nothing Professor DM says is worth listening to in these videos.

Also that's not how D&D works. Having PC's pay real money for their own magic gear does not make the least bit of sense.

If you use DDB integration, any attack bonuses or effects will be based on your character sheet. It's possible they'll sell upgrades for visual effects like a flaming sword, but it will have zero impact on gameplay.
 

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Not gonna lie, this looks dope. It's probably going to be expensive as well. Hoping you can share minis across a campaign like you share campaign assets/books.
I agree it looks cracked :cool: Just the sheer scope of what WotC's doing with Sigil is amazing (if they can pull it off). Seems like they've already begun shifting the language of D&D over to something more digitally-digestible (the chat over on the D&D Discord, specifically 'D&D Beyond - Feedback' is very interesting).
 


Tablets probably not, they said that mobile is a plan, but that's a later thing.

I'm pretty sure they included tablets, but in any case they're either Apple or Android so if it works on a phone it should work on tablets. How long that will take is a different question.
 

I'm just speculating: every PC on Sigil gets the basic equipment and maybe you can unlock Masterwork items by completing objectives. BUT, the good MAGICAL stuff will require you PAY for it. It's almost exactly how Fortnite, Warzone and certain other video games work. So, the players who pay the most for elite gear WIN more. I read an article yesterday about the possibility of D&D losing its longtime "cooperative gameplay" foundation due to how competitive pay-to-win games are. I can't stop thinking of the impact Hight could have with all this, going forward.
If WoTC attempts to do the a above then I will not play in that platform, nor will any other DM nor most players. At that point one is not playing D&D.
I think they might, depending on how well Sigil does. Professor DM at Dungeon Craft just posted a video about DDB and WotC that has some bearing here:

Professor DM annoys the hell out of me with these thumnails. It is usually a nothing burger and I am almost certain it is about the initial plan not to use the old spells in the character builder but too long did not watch.
 

It does make perfect BUSINESS sense, though. Activision and other video game companies have proven "pay-to-win" works, in a big way. And it makes perfect sense when I look at it from Hasbro's perspective. All shareholders care about is that stock value and Hasbro has already said they are going ahead with digital 100% because that will drive their value up.
Again, I ask, what does Pay to Win look like in a D&D game?
 

If WoTC attempts to do the a above then I will not play in that platform, nor will any other DM nor most players. At that point one is not playing D&D.
I think you underestimate the popularity of D&D, and the power of focused marketing.
Professor DM annoys the hell out of me with these thumnails. It is usually a nothing burger and I am almost certain it is about the initial plan not to use the old spells in the character builder but too long did not watch.
I hate that as well, but he knows what he's doing :LOL:

Again, I ask, what does Pay to Win look like in a D&D game?
I'm willing to wait and see. Just watching the shift is interesting IMO.
 

If WoTC attempts to do the a above then I will not play in that platform, nor will any other DM nor most players. At that point one is not playing D&D.

Professor DM annoys the hell out of me with these thumnails. It is usually a nothing burger and I am almost certain it is about the initial plan not to use the old spells in the character builder but too long did not watch.

Even if - and it's not going to happen - you theoretically had to buy a magic weapon for your PC all that would mean is that you don't let the system calculate hit and damage. But it's not going to happen because the attack bonus and damage is going to come from DDB integration, not the VTT directly.
 

From the perspective of a gamer, that's cool. Depending on the price for the service and how difficult it is to import/create non-D&D assets, I might consider that. (I've never had a DDB account).

From a business perspective that's also potentially smart. WoTC could take the role of platform provider & lore/story creator, while allowing the community and other companies to carry the burden of creating mechanics and product. ...not a great analogy, but kinda like a TTRPG version of Amazon or Netflix.
Youtube?
 

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