Osgood
Hero
I'm very impressed with the structure of the new Players Handbook (most of the rules in chapter 1, then character creation, classes, etc., and the rules glossary at the back), and I'm eager to see what the DMG looks like, particularly the lore glossary. I wonder if this design philosophy will extend to these (and future) books.
Maybe a chapter of player-facing world info, followed by the character options, spells, and a player/character-specific lore glossary with major cities, foods, holidays, gods, etc. The DM book would likely follow a structure more aligned with the DMG (not sure the exact order), but digging into the specifics of Baldur's Gate, the Dales, etc., then maybe magic items, monsters, and a DM-focused lore glossary that has info of NPCs, factions, history, etc.
Maybe a chapter of player-facing world info, followed by the character options, spells, and a player/character-specific lore glossary with major cities, foods, holidays, gods, etc. The DM book would likely follow a structure more aligned with the DMG (not sure the exact order), but digging into the specifics of Baldur's Gate, the Dales, etc., then maybe magic items, monsters, and a DM-focused lore glossary that has info of NPCs, factions, history, etc.