payn
Glory to Marik
I thought we were Sparticus?

I thought we were Sparticus?
That's later in the film.I thought we were [Spartacus]?
"You will play this game or we will throw you in the dungeon! You have no choice!"No you can't mix and match. You have to go by what the DM/group is running. If the majority wants 2024 D&D because the mentality of "newest version of biggest brand name = best", then that's what you're forced to play. A new generation of kids are going to buy 2024 D&D and have ONLY that as their play material.
I think WotC's definition of making it better is very different than yours. Yours is fine, but probably so is theirs's. Theirs can be measured by sales, and seems to be mostly working.I think D&D is a decent game that won't be better because WotC cares more about name recognition than making it better in any significant way.
Again, insisting you are the only one who can define quality. More hubris.That is not how the world works. Mediocre products "beat" superior ones all the time because of visibility and conditioning.
Many being 2? And having more expertise and consideration than an average player is like saying you should be an F1 driver because you once drove a sports car on a race track. You might be a 'better' driver than 99% of drivers, but it sure doesn't mean you are qualified to be a professional race car driver.They've played many, and the mechanics being formulated shows great expertise and more consideration than an average player.
Not the one you asked, but my take is that it's trying to straddle the line between Class-based and Point Buyy and thus ends up with this unappealing middle ground.care to elaborate?
Conceptually, I would say it goes back to Runequest.it predates the forge by at least a decade of my knowing it and I'm sure is older than even that. I would be very unsurprised if it's another term picked up from Wargaming.
The reason for 5e(2014)’s success it it cut back on a lot of the complexity that D&D had acquired. If feel that 2024 is making the mistake of allowing complexity to creep back in, rather than continue to actively cut it back. But most of the would-be competitors make the mistake that more complicated equals better.I investigated DC20 several weeks ago and decided it wasn't for me. However, I did want to point out that...
...something being more sophisticated (and I am not sure DC20 is), does not make it better, and definitely doesn't make it more fun to play.
The reason for 5e(2814)’s success it it cut back on a lot of the complexity that D&D had acquired. If feel that 2024 is making the mistake of allowing complexity to creep back in, rather than continue to actively cut it back. But most of the would-be competitors make the mistake that more complicated equals better.