D&D General D&D 2024 does not deserve to succeed

I thought we were Sparticus?
spartacus GIF
 

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No you can't mix and match. You have to go by what the DM/group is running. If the majority wants 2024 D&D because the mentality of "newest version of biggest brand name = best", then that's what you're forced to play. A new generation of kids are going to buy 2024 D&D and have ONLY that as their play material.
"You will play this game or we will throw you in the dungeon! You have no choice!"
Nice view of friendship and free will you have there.
I think D&D is a decent game that won't be better because WotC cares more about name recognition than making it better in any significant way.
I think WotC's definition of making it better is very different than yours. Yours is fine, but probably so is theirs's. Theirs can be measured by sales, and seems to be mostly working.
That is not how the world works. Mediocre products "beat" superior ones all the time because of visibility and conditioning.
Again, insisting you are the only one who can define quality. More hubris.
They've played many, and the mechanics being formulated shows great expertise and more consideration than an average player.
Many being 2? And having more expertise and consideration than an average player is like saying you should be an F1 driver because you once drove a sports car on a race track. You might be a 'better' driver than 99% of drivers, but it sure doesn't mean you are qualified to be a professional race car driver.
 


Things I like about dc20
  • 4 stats instead of 6. Seems a little bit more streamlined. If everyone has 14 Con then there's no need to track it. And no more confusion about Int vs Wis.
  • Ability scores are just +3. Though this is more something I don't like about D&D.

I want to like rolling to-hit and damage in the same roll. But I don't like how it's implemented. If your only going to deal 1-4 damage, then use a d4.


I would probably do...

*All attacks/spells deal damage. Even hypnotic pattern should move the combat toward a resolution.
*Armor gives THP roughly equal to your HP (varies by class), repairable on a short rest. Recover HP on a long rest.
*Roll a d20 to determine any effects (trip, push, dominate, stun). This is separate from the damage roll.
 



I investigated DC20 several weeks ago and decided it wasn't for me. However, I did want to point out that...

...something being more sophisticated (and I am not sure DC20 is), does not make it better, and definitely doesn't make it more fun to play.
The reason for 5e(2014)’s success it it cut back on a lot of the complexity that D&D had acquired. If feel that 2024 is making the mistake of allowing complexity to creep back in, rather than continue to actively cut it back. But most of the would-be competitors make the mistake that more complicated equals better.
 
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The reason for 5e(2814)’s success it it cut back on a lot of the complexity that D&D had acquired. If feel that 2024 is making the mistake of allowing complexity to creep back in, rather than continue to actively cut it back. But most of the would-be competitors make the mistake that more complicated equals better.

If something sinks 2024 I suspect it will be this combined with apathy.

Complexity polls well with established players not so good for attracting new ones.
 


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