D&D General D&D 2024 does not deserve to succeed


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Yeah. To be a hero is to be an outstanding moral example or role model, by the standards of one's culture (a standard that obviously shifts with time and space). I prefer that D&D not make that demand on PCs and players.
A flawed hero is better than one who is perceived as an outstanding moral example or role model. You can relate to them better than you could with a hero who appears to have no flaws.
 

Yeah. To be a hero is to be an outstanding moral example or role model, by the standards of one's culture (a standard that obviously shifts with time and space). I prefer that D&D not make that demand on PCs and players.
I only asked because you previously said your PCs aren't protagonists...
 

Yeah. To be a hero is to be an outstanding moral example or role model, by the standards of one's culture (a standard that obviously shifts with time and space). I prefer that D&D not make that demand on PCs and players.
In D&D terms a hero is someone who helps/saves others, often through threat of bodily harm or death. Or almost every D&D game I've ever been in. In D&D, you can even accept payment for it and be a hero!
 


I only asked because you previously said your PCs aren't protagonists...
They're obviously focused on in play, but I don't consider them protagonists because games are not stories, at least not necessarily and not in a non-emergent way. We're not telling a story together primarily, but instead we're exploring a world together.
 

In D&D terms a hero is someone who helps/saves others, often through threat of bodily harm or death. Or almost every D&D game I've ever been in. In D&D, you can even accept payment for it and be a hero!
Yeah, that's a narrative the game pushes, but it didn't used to and it doesn't have to, and there are plenty of D&D-adjacent games (Dungeon Crawl Classics is a good example) that still don't.
 

Yeah, that's a narrative the game pushes, but it didn't used to and it doesn't have to, and there are plenty of D&D-adjacent games (Dungeon Crawl Classics is a good example) that still don't.
I've been playing games that way, and not narrative games, since 1e when I started playing. We took jobs or sometimes helped for free. We killed rampaging monsters, saving farms and villages. We rescued princesses from dragons and evil dukes. And on and on. We ended up heroes(in D&D terms), because that's just how the vast majority of games go.
 

I've been playing games that way, and not narrative games, since 1e when I started playing. We took jobs or sometimes helped for free. We killed rampaging monsters, saving farms and villages. We rescued princesses from dragons and evil dukes. And on and on. We ended up heroes(in D&D terms), because that's just how the vast majority of games go.
Fair enough, but that doesn't go against anything I said. I never said that playing the hero wasn't popular.
 

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