DrJawaPhD
Hero
I think that text is ok as a nod to the history of the game and an appeal to nostalgia, but it also is actively detrimental to new players learning DnD.I think I might have been taking it for granted my (and other players) experience in how to build a character to fill these roles. I'm not sure how much everyone agrees or disagrees with the premise either and the fact this statement doesn't really give new players information on how these classes fit in with their abilities. It looks to me like it's an appeal to tradition, which I don't think is necessarily bad (I like nostalgia too) but I think it could have been expanded on a bit more if WotC is putting that premise out for players.
I'm also curious what other experienced players might thing of what's needed and where these classes fit into "party balance".
It sure looks like the standard holy trinity of MMORPG roles - tank, healer, and then melee/ranged dps, which is absolutely NOT how DnD operates. Healers are not required in DnD like they are in MMORPGs and anyone thinking they'll be the party healer in combat is going to feel rather useless most of the time. Tanking just isn't even a thing in DnD since there are no aggro mechanics, and pretending like "sturdy melee character" is an important role is outright misinformation.
All in all I'd say that section is just plain bad advice but that's just my opinion on it.