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Guest 7037866
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If the player wants it, they can have it. No player is obligated to go on an adventure. Time pressure only exists because the players agree to it. If time pressure is somehow enforced, they can change weapon masteries after the adventure is over.Not every DM gives a month off for downtime. Time pressure is a heavily used DM tool.
Regardless, as far as weapon mastery is concerned, the benefits are not that powerful that if the choice becomes a magical weapon without mastery vs. a mundane weapon with mastery, it just depends on which the player feels the PC will benefit from more.
Which is fine, but yeah it is still gamist, which I find silly frankly. Using downtime to retrain isn't about simulationism, it is about bringing a level of realistic expectations to a fantasy game--which enhances the fantasy element IMO by creating the contrast between the two.It's gamist but many fans hate simulationist weapon availablity.
And the useless weapon was then sold or traded for a useful one 9 out of 10 times, or some other powerful magical item, etc. In AD&D, the games I ran and played in were very much the "dice fall where they may" and that included rolling up magical items and weapons. Sure, sometimes the results were not as useful to players, but such are the whims of fate.I ran into this problem at most tables I sat at in a 2e or 3e table when weapon specialization was allowed and used.
Whenever the wrong weapon dropped, if the fighter player didn't already have a higher +X weapon.... complaining,
Whatever that is supposed to mean... but it must be connected since you've mentioned it a couple times...It's the Ranger Favored Enemy for Weapons.
That's fine if you don't think is should. I gather from the OP they do?Sure. And I don't think it should define it. I don't think martial characters need to be locked to specific limited weapon combos from the get go.
Which thanks to Tasha's and Martial Versatility, you can now swap out... but it is every few levels more or less, not on a long rest.Besides, fighting styles already do it, so you already have a mechanic for defining their style (which I dislike.)
