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D&D (2024) Warcaster Cheesy Fondue 2024

Haste on an enemy would be pretty debilitating. Haste then end concentration immediately and he can't take actions for a round.

Interesting tactic. Works on legendary saves.

Thinking about it you don't need arcaster to do that. Hmmmn. No save 1 round stun lock.

Derp has to be willing.
 

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Haste on an enemy would be pretty debilitating. Haste then end concentration immediately and he can't take actions for a round.
That covers the specific case of haste, but that's not the only buffing spell you might want to cast on an ally. There's cure wounds, protection from evil and good, enlarge/reduce, calm emotions, and probably a bunch more that I'm not thinking of at the moment.
 

That covers the specific case of haste, but that's not the only buffing spell you might want to cast on an ally. There's cure wounds, protection from evil and good, enlarge/reduce, calm emotions, and probably a bunch more that I'm not thinking of at the moment.

I was talking about casting it on an enemy.
 

Haste on an enemy would be pretty debilitating. Haste then end concentration immediately and he can't take actions for a round.
Except you can't cast haste on an unwilling creature. Any enemy is unwilling by default.

Haste

Level 3 Transmutation (Sorcerer, Wizard)

Casting Time: Action
Range: 30 feet
Components: V, S, M (a shaving of licorice root)
Duration: Concentration, up to 1 minute


Choose a willing creature that you can see within range. Until the spell ends, the target’s Speed is doubled, it gains a +2 bonus to Armor Class, it has Advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used to take only the Attack (one attack only), Dash, Disengage, Hide, or Utilize action.

When the spell ends, the target is Incapacitated and has a Speed of 0 until the end of its next turn, as a wave of lethargy washes over it.

Except you previously took out the enemy wizard, took the Actor feat, and cast disguises self to pretend to be them.

And it wouldn't make any sense that haste would work under that specific situation, but not under more normal ones.
If there is an enemy wizard and another enemy who you would bother to attempt this tactic on, odds are that second enemy would know the wizard is already dead.

Barring that, if you have already cast disguise self, find that second enemy within an hour, have the Actor feat, convince them you are in fact the enemy wizard still alive, get in a situation where that second enemy is next to you and moves away from your reach provoking an OA (which he has to be any enemy to do), then as soon as he does that he is an enemy and becomes an unwilling creature so cannot be targeted by the spell.

Derp has to be willing.
Exactly.
 

I was talking about casting it on an enemy.
So, under 2014 rules, you make the judgment that your PC thinks the ally running past him is an enemy (in order to justify the opportunity attack), and you declare that your PC is casting haste on this "enemy" with the intention of ending it so as to stun them, but then your PC presumably decides not to do that after all so as not to debilitate an ally?

That's some serious metagaming right there.
 


So, under 2014 rules, you make the judgment that your PC thinks the ally running past him is an enemy (in order to justify the opportunity attack), and you declare that your PC is casting haste on this "enemy" with the intention of ending it so as to stun them, but then your PC presumably decides not to do that after all so as not to debilitate an ally?

No the scenario you describe has nothing to do with what I was talking about in that post.
 

No that has nothing to do with what I was talking about.
Then why did you respond to my post which was in the context of players casting helpful spells on allies under 2014 rules under the excuse "I get to decide who counts as hostile"?
 


Then why did you respond to my post which was in the context of players casting helpful spells on allies under 2014 rules under the excuse "I get to decide who counts as hostile"?

I didn't. I posted it in the context of players casting "helpful" spells on enemies to debilitate them.
 

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