How different is Shadowdark from Old School Essentials? I've got the OSE books (including OSE Advanced), and I'm wondering if Shadowdark is pretty much the same thing.
Yeah, that is a very mean thing to say about PF2 and 13th age.Most of the games appearing in this thread are alternate D&Ds, but not alternate 5es.
Shadowdark uses a real-time tracker for light sources instead of 10 minute turns like OSE.How different is Shadowdark from Old School Essentials? I've got the OSE books (including OSE Advanced), and I'm wondering if Shadowdark is pretty much the same thing.
This item doesn't make sense to me - can you expound?Shadowdark is explicitly designed with modern OSR principles in mind rather than reprinting legacy rules that are intended to be ignored like OSE.
Examples of rules that OSE has for the sole reason that they were in B/X, but that don't match the OSR ethos described in principia apocrypha or the Old School Primer:This item doesn't make sense to me - can you expound?
Ah, okay thanks - those aren't issues for me (as for encumbrance, it's got the old "coins" system, that's good enough for me).Examples of rules that OSE has for the sole reason that they were in B/X, but that don't match the OSR ethos described in principia apocrypha or the Old School Primer:
Searching in OSE is always done with an 1-in-6 roll rather than interrogating the fiction. Most people ignore this.
OSE discourages referees from allowing Players to use knowledge their character would not have, which conflicts with the principle of "player skill".
Many rules core to the OSR experience - reaction rolls, morale for example - are presented as optional rules.
Both basic and detailed encumbrance allow PCs to carry functionally unlimited torches, rations, etc. You need to use an encumbrance system from another game or from the CC zines to make encumbrance matter.
OSE instructs the GM to balance encounters based on dungeon level, rather than picking encounters that "make sense".