But you also presented an extreme view as the preference of your rhetorical opponents, which it is not. That's my objection.
That wasn't my intention. My intention was to create a scale from the most "Dice fall where they may" play to the most "Ignore the dice and go for the story" as a range.
If my rhetorical opponents wind up at the extreme of that range that's also fine, because it's only meant to present a spectrum of play, all of which is appropriate. And if you'll note in that post I explicitly stated the I DO IT TOO. As in I have also done both ends of the spectrum and the in between.
So I am my own rhetorical opponent?
Pre 4e D&D wasn't a horror game, but it still assumed a higher danger level for PCs than more recent WotC offerings.
Yeeeeeeeeeeeeah... kiiiinda?
In 3e it was certainly possible for a level 1 character to get critically hit from full to -10hp.
But having 10 rounds to bleed out from 0 is also more forgiving than a maximum of 5 rounds with the dying condition. (Both of which can be savagely curtailed by someone stabbing the body)
You have written and are writing a supplement for A5e that is clearly designed for experienced players. If WotC ever published something half as ambitious and innovation as you I would seriously consider buying it.
WotC won't create a core rulebook that "ambitious" because the potential target audience is too narrow. Supplements? Possibly. But since they just hit the reset button on 5e for the new 6ish edition...
It'll be a while before they build back up.
(Though I'll note that the only reasons my books even appear ambitious is because I'm doing some weird stuff and kinda winging it alone, though Martial Artistry in particular has a lot more hands keeping me afloat. The A5e 3PP Discord Server is a godsend)
Not gonna bother with the whiplash post-quote. On to the "5 minute adventuring day" posts.
You wound me! I would never make a Feat-Centric ala-carte D&D.
I once converted all spellcasters to the warlock chassis (a mix of at-wills and short-rest casting). It was pretty fun.
In addition to SR spells
- Warlock had their Invocations
- Cleric had their SR Channel Divinity.
- Bard had their SR Inspiration at 1st level.
- Druid have Wildshapes
Etc
All classes had their Long Rest features changed to Short Rest.
Added to that, HP was only used for battle as Stamina; you rolled your Stamina when you rolled Initiative (number of HD was reduced IIRC).
Fall to 0 Stamina in battle or get hit by an hazard out of combat? Lose X max HD! So you'll have less Stamina next encounter. At 0 HD you are Defeated, talked with your DM to decide if your PC died or retired or gained a lasting trait/wound etc
That is a pretty solid structure! Especially when combined with the next post... though I'd still use HD as healing just so combat-based healing magic wasn't a core function of the Cleric/Druid/Bard. After all: Every combat assumes you come in with (nearly) full health and resources after a short rest, and it would still give a "Pause" button in the form of a long rest to mark adventuring days a little more clearly.
The main danger, there, of course, is whether you -make- it to your next short rest.
could be done with 5e as follows:
-Remove hit dice for healing entirely. HP is restored to full after a short rest.
-Reduce max HP to 66% of current max HP.
-divide all per-long-rest resources (including spell slots) by 3, rounding up or down to the nearest whole number. These resources refresh on short rest now.
-At level 13, a spellcaster gets a single 6th level slot.
-At level 17, a spellcaster gets a single 8th level slot.
-All consumable items (scrolls, potions) are reusable each encounter, but each PC may only use a single such item before taking a short rest.
All -really- solid rules that would make for a swifter attrition rate, to be sure. Especially the "Divide by 3" general rule for spellslots... giving Sorcerers/Wizards 1 spell slot of each level gives them a wide and shallow pool...
Personally I was thinking of a "Walking Grouping" where lower level spell slots drop-off as you gain higher level slots. Still a range of 3-4 levels of spells and 2-3 slots per level (at most) but a progression that levels up with you, sort of like how Warlocks cast at their highest level.
4E STRIKES AGAIN! yes i know healing surge and daily power attrition was a thing but sh
I meeeean... no matter what you do there's gonna be attrition of resources. There has to be -some-. Whether it's HP or Arrows or Potions or Hit Dice.