I'm A Banana
Potassium-Rich
I've been looking at some OSR games that use some aggressive inventory tracking mechanics and I'm quite partial to the idea of a character significantly (exclusively? almost exclusively?) defined by what they find in play and what they choose to equip and use. What if you only had one (or maybe 1 + int modifier or something) spell slot, and you could "equip" a spell in those slots. Caster classes might start with a spell equipped that's a good all-purpose kind of spell (the selection is a little like a caster version of Two-Handed Weapon, Weapon & Shield, or Two Light Weapons?), and then you can find weirder and wilder spells out while adventuring that might be a little cursed or a little hard to use or a little niche, but all of that is fine, because you aren't expected to necessarily replace your bread & butter starting spell.