M_Natas
Hero
Hrm, while I would put more Budget into ... "Origin", I would not put it directly into Species.
I know 5e did it to simplify things but they put cultural things into race/Species.
Like, really, all Elves, no matter where they are born know how to use a bow?
So I would split the whole Race/Species part into "Bios", "Culture" and ... "Hobbies" (name in Progress), maybe melt the background also somehow into this.
So, everything that is biological based is the same in a race/Species, like Darkvision, powerful build, claws as hands ...
Then you have culture. Like everybody growing up/living in a harbor city share a similar culture, gaining certain non biological traits from that, like languages, things like weapon training or proficiency with ships. Depending on the setting you can even subdivide that more.
Then you have your background, like your profession before you became an adventurer and then a hobby/interest - something to differentiate your character even more - that would be some small Feats with small benefits.
So the Feats you gain trough biology are based on your Species, your Feats you gain trough culture are based on the location and your background and hobbies are more about how you grew up.
So that is way more customisable and would go against the sameness of some Species- we see in 5e.
I know 5e did it to simplify things but they put cultural things into race/Species.
Like, really, all Elves, no matter where they are born know how to use a bow?
So I would split the whole Race/Species part into "Bios", "Culture" and ... "Hobbies" (name in Progress), maybe melt the background also somehow into this.
So, everything that is biological based is the same in a race/Species, like Darkvision, powerful build, claws as hands ...
Then you have culture. Like everybody growing up/living in a harbor city share a similar culture, gaining certain non biological traits from that, like languages, things like weapon training or proficiency with ships. Depending on the setting you can even subdivide that more.
Then you have your background, like your profession before you became an adventurer and then a hobby/interest - something to differentiate your character even more - that would be some small Feats with small benefits.
So the Feats you gain trough biology are based on your Species, your Feats you gain trough culture are based on the location and your background and hobbies are more about how you grew up.
So that is way more customisable and would go against the sameness of some Species- we see in 5e.