D&D General What is appropriate Ranger Magic

Which of the following do you see as general Ranger spells?

  • Autumn Blades

    Votes: 5 10.2%
  • Beastmeld

    Votes: 9 18.4%
  • Blade Cascade

    Votes: 7 14.3%
  • Blade Thrist

    Votes: 5 10.2%
  • Bloodhounds

    Votes: 11 22.4%
  • Exploding Arrow

    Votes: 14 28.6%
  • Giant Axe

    Votes: 5 10.2%
  • Greenwood Linb

    Votes: 2 4.1%
  • Heatsight

    Votes: 8 16.3%
  • Implacable Pursuer

    Votes: 12 24.5%
  • Long Grasp

    Votes: 2 4.1%
  • Othrus

    Votes: 1 2.0%
  • Sense Fear

    Votes: 6 12.2%
  • Steel Skin

    Votes: 3 6.1%
  • Strength of the Beast

    Votes: 10 20.4%
  • Umbral Escape

    Votes: 6 12.2%
  • Wildtalk

    Votes: 12 24.5%
  • Wooden Escape

    Votes: 4 8.2%
  • Rangers should have no magic spells.

    Votes: 23 46.9%
  • Rangers should not have magic spells but not be limited to natural limits

    Votes: 13 26.5%
  • Rangers should have every more core magic spells.

    Votes: 5 10.2%


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Having full maneuvers and being a half caster is overpowered in Level up too.
What exactly do you mean by full maneuvers? Each combat tradition in Level Up has 15 maneuvers that are spread across 5 degrees (the martial equivalent of a spellcasting level). And each martial in Level Up is proficient in 2 to 3 combat traditions. I really don't see a martial gaining all of the maneuvers of a single combat tradition.
 

What exactly do you mean by full maneuvers? Each combat tradition in Level Up has 15 maneuvers that are spread across 5 degrees (the martial equivalent of a spellcasting level). And each martial in Level Up is proficient in 2 to 3 combat traditions. I really don't see a martial gaining all of the maneuvers of a single combat tradition.
i assumed he meant full maneuver progression (i.e. access to 5th degree maneuvers), which, like i mentioned, herald doesn't have.

...but ferald does.
 


Ferald? Herald's other brother? ;)
fighter 1-3/herald x. fighter gets you the fastest maneuver progression in the game (and access to perfect assault), herald gets you a ton of exertion from converting spell slots (and the ability to perfect assault multiple times a fight). you can go fighter 1 for more spell slots and herald features or fighter 3 to pick up brute and replicate spell slot smiting.
in short,
 


What exactly do you mean by full maneuvers? Each combat tradition in Level Up has 15 maneuvers that are spread across 5 degrees (the martial equivalent of a spellcasting level). And each martial in Level Up is proficient in 2 to 3 combat traditions. I really don't see a martial gaining all of the maneuvers of a single combat tradition.
A character withExtra Attack 5 degrees of manuevers and 5th level spell slot would likely be overpowered unless the class is a bland featureless blob.

Its a dangerously resourceful and powerful thing to put in front of a DM. My A5e DM struggled with our normal herald and ranger. Imagine if the ranger had 1/2 spells and the herald faster spells.
 

A character withExtra Attack 5 degrees of manuevers and 5th level spell slot would likely be overpowered unless the class is a bland featureless blob.
A Fighter would get their 5th degree of maneuvers around 16th level.

A Wildborn Ranger would get their 5th degree of maneuvers by 17th level and their 4th level spell slot by 19th level.

Both characters would be considerably powerful by then, and that's assuming that the adventure they were being run-in got that far. Most adventures don't go that far in terms of level.
 

A Fighter would get their 5th degree of maneuvers around 16th level.

A Wildborn Ranger would get their 5th degree of maneuvers by 17th level and their 4th level spell slot by 19th level.

Both characters would be considerably powerful by then, and that's assuming that the adventure they were being run-in got that far. Most adventures don't go that far in terms of level.
The conversation was about making the Ranger get magic as a subclass. @Micah Sweet said they would be preferable.

I said that Wildborn Ranger is a 1/3 caster while the WOTC Ranger is a 1/2 caster. So the player who wants a magical ranger loses out to please the needs of the players who wants a non spellcasting one. You'd have to make the Wildborn a 1/2 caster to please both sides

However a 1/2 caster Wildborn A5e Ranger is very likely Overpowered all the way from level 1.
 


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