Parmandur
Book-Friend, he/him
True! Half wonder if Season 4 of LoVM will go Full Vecna. That would be rad.Still the dual license thing is still probably valid between the two.
True! Half wonder if Season 4 of LoVM will go Full Vecna. That would be rad.Still the dual license thing is still probably valid between the two.
They have, but thwt was a while ago and it is owned by a different company still.
My impression (and I really want to share details, but I have a physical copy of the book, and it is quite difficult to hold up and copy - I'll be able to speak more on this stuff tommorrow when I get a digital copy that I can cut-and-paste small sections of to discuss.How does the encounter building and pacing work? There was talk about "adventuring day" being gone, but what does this mean in practice?
It stares into me, uncomfortably knowingly.Does it look you in the eye when you talk to it?
BE WARNED: The Nameless One is named, with nothing to protect your eyes from its sight. I made my save, but you might not be so lucky.@FitzTheRuke
My other question (my serious ones are about the taste and whether or not it has a warning about the NAMELESS ONE within)...
I'm gonna have to have more time with it to answer this - but I WILL ANSWER.What is the most surprising thing you've found in there that hasn't received coverage?
I don't see Birthright or Mystara in that list, and I'd personally think those settings would be less likely to get mentioned than Dark Sun.Groovy. Very curious that Dark Sun made the list...
Careful you don’t show too many pagesI’m picking one up at midnight central. Thinking of live streaming on discord for any lingering questions.
I'm scared to look. I'll get back to you on that one.Are the bastion rules any good?
All three got called out in the 2014 DMG with paragraph descriptions...and Dark Sun is the one that was deemed unlikely to be revisited bybWotC fairly recently.I don't see Birthright or Mystara in that list, and I'd personally think those settings would be less likely to get mentioned than Dark Sun.
Maybe? But my concern is that if full resource reset by night's sleep remains (and there isn't even an alternative now apparently?) and the guidance for crazy number of encounters per day is gone too, then the game simply becomes even more ludicrously easy than it was before. Like players can just nova the one or two encounters they will have per day and will never have to fear running out of spells and stuff.My impression (and I really want to share details, but I have a physical copy of the book, and it is quite difficult to hold up and copy - I'll be able to speak more on this stuff tommorrow when I get a digital copy that I can cut-and-paste small sections of to discuss.
But to answer your question as best as I can, the book focusses more on the "Art" of Encounter Design, and a little less on the "Science" of it - there's a chart with 3 different difficulties (XP budgets per player) to build encounters with (the science), and then there's a lot of advice on WHY you might want to pressure pacing, or not, depending on tension-building. IMO, it's quite good advice, for making an exciting and fun game, with more emphasis on designing a session and more advice on what you'll get depending on what choices you make.
Does that make sense?