D&D (2024) I have the DMG. AMA!

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Maybe? But my concern is that if full resource reset by night's sleep remains (and there isn't even an alternative now apparently?) and the guidance for crazy number of encounters per day is gone too, then the game simply becomes even more ludicrously easy than it was before. Like players can just nova the one or two encounters they will have per day and will never have to fear running out of spells and stuff. 🤷 Like is there anything stopping this from being the outcome?
I mean, it goes over how to make that happen or not, depending on what kind of game you're going for. I don't know if YOU will be satisfied with that advice, but it's NOT like they're saying "Do one big combat per day and Nova away! It'll be fine!"

They give advice on how to get what you want.
 




So, regarding Greyhawk..any bits that jumped out at you in particular? It seems the Free City and the Flannaes each get about 11 pages of Gazateer material, any particularly cool hooks or notable bits and bons?
Personally I have 0 familiarity with Greyhawk so I was excited for it as a sort of blank canvas to run games in.

My personal favorite bit presented in this section is the three overarching campaign concepts they give.

They list three big campaign villains you could use (Chromatic Dragons, Cult of Elemental Evil, and Iuz) and then gives you a series of hooks for each tier of play in a campaign featuring them. It also references either official adventures or the 5 sample adventures they provide when laying these out.

An example is the Chromatic Dragon arc, where tier 1 has the players dealing with a Wyrmling or two pushing for new territory (which is the premise of the level 3 sample adventure). Then tier 2 mentions dealing with the machinations of young dragons, before tier 3 where the players realize it is a large coordinated effort by the Chromatic dragon adults, all leading to a possible tier 4 conclusion where the party confronts the newly freed Tiamat.
 

I am glad to see Strixhaven, because I love magic. Ravnica is an important urban setting.

For Strixhaven, I will locate it in the Feywild, and make backgrounds for its students.
 



I mean, it goes over how to make that happen or not, depending on what kind of game you're going for. I don't know if YOU will be satisfied with that advice, but it's NOT like they're saying "Do one big combat per day and Nova away! It'll be fine!"

They give advice on how to get what you want.
I understand that there are plenty of questions and you probably can't go into more depth right now, but once you get the digital, I'd appreciate if you could elaborate somewhat. I just don't see he more story oriented game where the fights are more sporadic can really work without gritty rests.
 

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