No it wasn’t. There was nothing about this in OD&D or any early editions.
Casters have a lot fewer spell slots than they did in earlier editions, and short rests are a recent edition to the game.
I was, of course, talking about 5e. But 3e in particular was famous for its utterly ludicrous caster dominance. And that 5e was never as bad as that, doesn't mean there was not a problem. We've had countless threads about it on these forums alone.
And yet 5e is by far the most popular edition of the game, so clearly these “complaints” have not negatively impacted people’s enjoyment of the game.
Well, if it was so perfect, then they certainly didn't need to change anything, so these new books are unnecessary!
That it is popular, doesn't mean there were no problem areas, and on some of those problem areas I see the new version making things worse.
Hypothesis: players LIKE feeling like badass superheroes.
Probably. And perhaps that is enough for some. But I say that to a significant portion of people, the battles that are most memorable are the hard fought ones, and constant risk-free overwhelming victory becomes boring.
As pointed out, very few people actually used these rules, and did not report problems. This would be more of a non-problem.
A lot of people did not use these rules, and did report problems. What they should have done in my opinion is opposite of what they did: to make these optional pacing rules more prominent and instruct people better how and why to implement them. Like they would have made perfect sense in this new chapter about pacing.
I believe EN World publishes something of that sort….
Sure. 3rd party does all sort of stuff. That's money WotC won't get. And as 3rd party stuff is far les known, many people do not understand to seek solutions there, so they will not have solution, leading to dissatisfaction.
But like I said before, we could discuss "adventuring day" and related stuff in more depth in
this dedicated thread. But I feel it is tiresome how common attitude here seems to be to just reflexively defend everything WotC does, either with downplaying the problems or employing good old Oberoni Fallacy. We are discussing new products, criticism is part of that.
Oh and speaking of stuff I'm worried about,
@FitzTheRuke how does magic item creation work, both during downtime and via the bastion? Can the players just basically produce any item they wish, as long as they cover the costs and meet potential level requirements?