D&D (2024) I have the DMG. AMA!

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Okay, I now have a digital copy, too - and that makes it MUCH EASIER to reproduce specifics.

So, within the bounds of "Fair Use for Discussion Purposes" what would you like me to cut-and-paste for you to check out the actual wording on?
 

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Being elitist is something people grow into as they get old, not how they start out. The attitude to younger players on this forum really is terrible. But then that reflects society as a whole. By the way people talk, anyone would think "Generation Z" where lazy, stupid, good-for-nothing scum, not what we were 40-50 years ago (only with less money).
I’m not that old and have nothing particular against Gen Z, just that D&D in particular becomes more video-gamey/anime/Marvel over time and further away from its wargaming and literary roots. I don’t have to like it, and the older I get the less I enjoy fast-paced, over-the-top, skip all the “boring parts” Marvel-style games that don’t take their time to develop in-world.
 

Unrelated to thread, but they/we also have way more debt and higher costs of goods (housing costs?!)
Well, they don't have any debt (yet) - because I've taught them how to spend money AFTER they have it, and not before, but... yes, housing and goods are very expensive. OTOH, I spent most of my 20's with 80% of my income going to RENT, so... IDK.

But, yeah... DMG!
 


I’m not that old and have nothing particular against Gen Z, just that D&D in particular becomes more video-gamey/anime/Marvel over time and further away from its wargaming and literary roots. I don’t have to like it, and the older I get the less I enjoy fast-paced, over-the-top, skip all the “boring parts” Marvel-style games that don’t take their time to develop in-world.
I never understand this attitude. "D&D" does NOT go more "Marvel" or whatever, the examples of "what D&D can look like" sometimes do (because it has ALWAYS reflected popular heroic fiction, but YOUR GAME can take place in a gritty wasteland where only the strongest of manly men can survive, driving the forces of darkness desperately back in an unrelenting wave of chaos and gore.

Or whatever. D&D is what you make it. The examples (the art, the published adventures) are just that... someone's idea of what the game might look like, for those that need it.
 

Don't get me wrong. I am not asking for advice here nor I need any pointers from where to get "inspiration". We are discussing here the contents and merits of the new DMG, stop making it about my game.

Just for the record, I have read through dozens of published adventures and not all of them are about time pressure. Most notably, Storm King's Thunder in a negative example of such. Perkins even says in it's intro that the campaign is supposed to have a slower pace and the primary focus is exploration and overland travel. Those are precisely the kind of game that would benefit heavily from alternate resting rules.

We are derailing the thread here, so I won't talk any further about the topic. I believe it will suffice to say that you (and others here) are completely missing @Crimson Longinus and my point.
Do you want me to reproduce the full-ish (gotta be careful) stuff on encounter pacing?
 

I never understand this attitude. "D&D" does NOT go more "Marvel" or whatever, the examples of "what D&D can look like" sometimes do (because it has ALWAYS reflected popular heroic fiction, but YOUR GAME can take place in a gritty wasteland where only the strongest of manly men can survive, driving the forces of darkness desperately back in an unrelenting wave of chaos and gore.

Or whatever. D&D is what you make it. The examples (the art, the published adventures) are just that... someone's idea of what the game might look like, for those that need it.
If the DMG doesn’t provide me those alternative examples with potential variant rules for them, I don’t think I’d know that such a thing would even be possible. It took me stepping away from 5e to learn how to actually run modules well and pace the game better, and that older editions had so many more tools to offer for running the game. I miss them and wish they’d show up for new DMs.
 

It's funny, Crimson, because I feel the opposite. It's very affective for me. Ever since I got introduced to D&D when I was six, I have loved the game. I loved playing. I loved reading the books. I loved the smell of the books. Heck, I still like the smell of the books. I picked up my new DMG yesterday and read a bit and I so enjoyed the physical process of opening it up, reading it, thinking about story ideas that flit in and out of my mind.

I discovered ENWorld many years ago -- let's just say when George W. Bush was president -- through a friend. I was already listening to Wizards of the Coast's podcast about the forthcoming 4th edition of the game. I started to read and discovered it was a way to perpetuate this enjoyment I experience around the game.

Life is stressful. I deal with dying people in one of my jobs. I am frequently smelling vomit, urine, and feces. I've had many friends die. D&D is a fairly healthy way for me to relax with my family and friends. It's been great as an educational tool for my daughter. Heck, it was a great means of education for me. I got to meet Gary Gygax and Dave Arneson and Ed Greenwood and Jeff Grub and many of the old timers. I really love the game.

I am a trained literary critic and understand criticism. So, I get it that people are using a forum here for criticism. Honestly, some of what you write I entirely agree with. In the context of this thread, for example, I use a few of the optional rules from the 2014 DMG. I truly wish they were in the new book. Characters at my table only heal their CON modifier of Hit Dice after a long rest per day. I like longer downtime for my PCs. Whatever.

But, when I come here and read all of the criticism -- some of which is articulate like yours, some of which amounts to "it sux," and some of which is incessant from the same people with the same problem(s) that they bring to (seemingly) every thread -- it...is...a...d-r-a-g.

That's all.

I love the poetry of Walt Whitman. Yet, I crack open the Walt Whitman Quarterly and it is only rarely I find an article that awakens within me my love for his poetry...and those articles are written by articulate and educated writers whose work has passed the peer review process. So, I get it; continue to let your critical mind range free and beautiful.

But, in case you are interested in why my fundamental disposition toward D&D is positive, this is why. I mean, it took me two to three years before I finally came to the point that 4th edition of D&D was not for me. I spent a year or two defending it with people at the local gaming store who I thought were not giving it a fair shot and appreciating its innovations and improvements (a number of which were carried over to 5th edition).

D&D (and by extension ENWorld) is a place I come to share love of the game. There was a period here from about 2015 or 2016 to 2020 when there was so many positive posts. It was quite nice. People really seemed to like the game and post about their experiences and thoughts. Then the inevitable hyper-critical fan mentality set in...again.

Well, at least we still have Snarf!

Good post. I get that constant negativity can be tiresome too, especially if it comes from people who do not seem to have an actual interest in the game like it is often the case here. I just don't think forced positivity is much better. And I assure you, my complaints come from a place of love. 5e is trivially my favourite edition of D&D, so I do care about it a lot.

And I am exited for some of the new stuff. For example whilst I have my reservations about some aspects of the execution, I think the bastions are a really cool thing, and I would be interested in implementing them into my campaign.

But I am worried of the game becoming less of tool box for creating your own thing and more about one fixed way of doing things. And even some people who dismissed my criticism did it via assuming that customisation would return in future publication. So whilst I don't know whether WotC pays much, or any, attention to what we talk about here, if there is even a tiny chance that people here saying that they miss the customisation would make an appearance of a such publication more likely, then I think it is worth it.
 
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Don't get me wrong. I am not asking for advice here nor I need any pointers from where to get "inspiration". We are discussing here the contents and merits of the new DMG, stop making it about my game.

Just for the record, I have read through dozens of published adventures and not all of them are about time pressure. Most notably, Storm King's Thunder in a negative example of such. Perkins even says in it's intro that the campaign is supposed to have a slower pace and the primary focus is exploration and overland travel. Those are precisely the kind of game that would benefit heavily from alternate resting rules.

We are derailing the thread here, so I won't talk any further about the topic. I believe it will suffice to say that you (and others here) are completely missing @Crimson Longinus and my point.
And of course that time pressure is way easier to implement if it needs to be over a week, and not over a day. Like not everyone wants their game to be constantly like the 24 TV-series.
 


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