FitzTheRuke
Legend
Yeah, me too. It sure as heck is not without its flaws, though!Good post. I get that constant negativity can be tiresome too, especially if it comes from people who do not seem to have an actual interest in the game like it is often the case here. I just don't think forced positivity is much better. And I assure you, my complaints come from a place of love. 5e is trivially my favourite edition of D&D, so I do care about it a lot.
Here's hoping. I read the Bastion Rules fully last night, and... they are much better than the Playtest version, IMO, which is good (I hated the playtest version). I don't think that it's fully "there" yet, but I think that this version is certainly "good enough to try". We'll have to see how it is in practice.And I am exited for some of the new stuff. For example whilst I have my reservations about some aspects of the execution, I think the bastions are a really cool thing, and I would be interested in implementing them into my campaign.
I don't think that's the intention, though. It's true that they don't include specific alternate rules in this DMG - but they talk a lot about making the game your own. Maybe that's just empty words, to some, but I think that they wanted to keep the DMG clear as "this is the main way that it's done", not that "you have to do it this way". I think that they make this pretty clear.But I am worried of the game becoming less of tool box for creating your own thing and more about one fixed way of doing things.
Amen to that!And even some people who dismissed my criticism did it via assuming that customisation would return in future publication. So whilst I don't know whether WotC pays much, or any, attention to what we talk about here, if there is an even tiny chance that people here saying that they miss the customisation would make an appearance of such publication more likely, then I think it is worth it.