D&D (2024) I have the DMG. AMA!

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Good post. I get that constant negativity can be tiresome too, especially if it comes from people who do not seem to have an actual interest in the game like it is often the case here. I just don't think forced positivity is much better. And I assure you, my complaints come from a place of love. 5e is trivially my favourite edition of D&D, so I do care about it a lot.
Yeah, me too. It sure as heck is not without its flaws, though!

And I am exited for some of the new stuff. For example whilst I have my reservations about some aspects of the execution, I think the bastions are a really cool thing, and I would be interested in implementing them into my campaign.
Here's hoping. I read the Bastion Rules fully last night, and... they are much better than the Playtest version, IMO, which is good (I hated the playtest version). I don't think that it's fully "there" yet, but I think that this version is certainly "good enough to try". We'll have to see how it is in practice.

But I am worried of the game becoming less of tool box for creating your own thing and more about one fixed way of doing things.
I don't think that's the intention, though. It's true that they don't include specific alternate rules in this DMG - but they talk a lot about making the game your own. Maybe that's just empty words, to some, but I think that they wanted to keep the DMG clear as "this is the main way that it's done", not that "you have to do it this way". I think that they make this pretty clear.

And even some people who dismissed my criticism did it via assuming that customisation would return in future publication. So whilst I don't know whether WotC pays much, or any, attention to what we talk about here, if there is an even tiny chance that people here saying that they miss the customisation would make an appearance of such publication more likely, then I think it is worth it.
Amen to that!
 

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But, when I come here and read all of the criticism -- some of which is articulate like yours, some of which amounts to "it sux," and some of which is incessant from the same people with the same problem(s) that they bring to (seemingly) every thread -- it...is...a...d-r-a-g.

Right? Yet again, a thread that was supposed to be about finding out what was in the new DMG turns in to yet another winefest about WoTC. And it's the same people. Every. Single. Time.

We get it, you hate WotC and anything they do is garbage. Do you have to ruin it for everyone else?
 



is there anything on factions?
I don't think so - beyond a few mentions in the lore glossary for NPCs that were "part of the Harpers" or whatever.

I think that's something that ought to be more World Specific, like Gods, and now that they seem to be less adverse to Setting Guides (see the upcoming Forgotten Realms books), they could actually stand to make them more unique, and less generic-across-settings. We'll see.
 

Another Variant/optional rule! From arrowed1 on @SlyFlourish discord!

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I like it, though I’d still have death. This would be if they make those three death saving throws.
 

Nothing in the lore dictionary. He is featured greatly in the Cosmology section under the Nine Hells, though!

Would you like me to reproduce some morsels?
Are they still deifying him and/or suggesting he's Not That Bad and Has Good Reasons or at least a fundamental cosmic role?
 


I’m not that old and have nothing particular against Gen Z, just that D&D in particular becomes more video-gamey/anime/Marvel over time and further away from its wargaming and literary roots. I don’t have to like it, and the older I get the less I enjoy fast-paced, over-the-top, skip all the “boring parts” Marvel-style games that don’t take their time to develop in-world.
I just don’t get what generational labels have to do with anything. I think the labels are very artificial and stand-ins for a much more nuanced picture of the TTRPG community, and the games out there serving them.
 

Another Variant/optional rule! From arrowed1 on @SlyFlourish discord!

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I like it, though I’d still have death. This would be if they make those three death saving throws.

Running a campaign without the threat of death seems like hard mode. That threat feels really important to keeping tension and avoiding some undesirable behaviors.

But respect to anyone who pulls it off. I don't know that I could.
 

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