Micah Sweet
Level Up & OSR Enthusiast
PCs still get to make their own choices and affect the setting my way.Setting logic is different from novel-writing, how?
PCs still get to make their own choices and affect the setting my way.Setting logic is different from novel-writing, how?
It is fair. Every player gets to make their own choices for their PCs, and deal with the consequences.Double post.
Because you think about what the players have said before you write the next page or two of your novel!Setting logic is different from novel-writing, how?
The consequences here isn't something handed down by impersonal forces. It's decision-making by the GM.It is fair. Every player gets to make their own choices for their PCs, and deal with the consequences.
Why rename Madness to Mental Stress? Madness sounds cooler and is more in line with playing a fantasy game.Fine. You win. The whole "sets your speed to 30 feet" is still pretty useless now that all PC species have a base speed of 30 feet anyway.
And now for something completely different: Madness is still in the DMG, but it's been renamed Mental Stress and has been greatly simplified. Mostly it deals psychic damage, but you can still do short-term, long-term, or indefinite effects. Instead of the nifty tables to roll on, short-term just imposes the Frightened, Incapacitated, or Stunned condition for 1d10 minutes, while long-term imposes Disadvantage on "some or all" ability checks for 1d10 x 10 hours, and indefinite is just a long-term effect that lasts until removed by the Greater Restoration spell.
The consequences here isn't something handed down by impersonal forces. It's decision-making by the GM.
I think this is what @TiQuinn has in mind in referring to fairness - as in, it's not fair that some players are exposed to the risk of the GM deciding that they should lose their class features while others are not.
The table has agreed to the setting logic in session 0. At least mine does.Setting logic is different from novel-writing, how?
Oh, I know what they mean. I simply disagree. Some class concepts run that risk IMO.The consequences here isn't something handed down by impersonal forces. It's decision-making by the GM.
I think this is what @TiQuinn has in mind in referring to fairness - as in, it's not fair that some players are exposed to the risk of the GM deciding that they should lose their class features while others are not.
Fighters and rogues don't derive their abilities from an outside entity.That's exactly it. I can buy into the idea that abilities can come and go in a game, but I can't do it if that's not a chance for the player next to me simply because they decided to be a fighter or a rogue and I opted to be a paladin.
And we're back to fairness. So yeah, we don't agree on this.Oh, I know what they mean. I simply disagree. Some class concepts run that risk IMO.