D&D (2024) Will we see another Magic: The Gathering setting in Duskmourn?

TravDoc42

Getting a hang of this! (he/him)
I'm not the most familiar with M:TG, but I have done some research into the most recent setting they've done, Duskmourn: House of Horror. There's a lot of cool ideas that I think could make it an intriguing horror setting for D&D!
As far as I can tell, Duskmourn takes place entirely within a single haunted house, distorted and expanded beyond recognition. There's all sorts of horror critters that would be fun in 5e!

However, I don't know if WoTC is interested in Magic settings. I know they put out that Eldraine Creatures Monstrous Compendium, so maybe they'll do something similar with Duskmourn!

(This is totally not based on my love of the Gremlins and Beasties in this set...)
 

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I mean, just look at this lil guy!
 

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Maybe. My opinion is this IP is very wellcome.

It is a setting with relatively modern technology but without firearms that could break the power balance.

170454.hq.jpg

"I know you'd want me to live, bestie!"

Mabe before WotC wanted to choose what to do with the future metaplot. For example Vecna could cause a confrotantion Valgavoth vs Dark Powers (Ravenloft) causing a mutual wear. Each other tries to conquer other's domains, and both sides have victories and defeats.

When Valgavoth is weaker, it is attacked by other infernal powers, and this causing a "shatering" of the plane, creating (or discovering) a second layer, like outdoor zones. The dark powers can taint those zones, creating a new torment for Valgavoth, like a Tantalus torment, lot of "food" being watched, but without reaching them to feed. These zones are relatively safe to be settled and explored, if the population does not remain for a long time, because if they don't migrate then that zone will start to be tainted and monsters will appear. After some time survivors can return.

Some zones are ruled by robots, and these are sentient because they are possesed by souls of dead people. Most of them really want to help survivors but they are also some "rotten apples". Here the main risk is the opening of planar breachs used for invasion or raids by the "sheens", horrible living constructs (but very useful to craft pieces of biopunk technology when these are hunted). These robots possessed by souls work to maintain the settlements until the survivors return. They are not affected by the monsters as much, but sometimes they have their own internal quarrels.

And as if there weren't enough troubles some times there are planar gates toward Innistrad. Some vampires have discovered medical technology to create artificial blood they can drink. Other used the medical magitech to create a new type of mind-controlling parasite, used to collect blood from hosts. Do you remember the "ganado" from Resident Evil 4? The mind-control is not complete. Then the "blood lords" try to seem benevolent, avoiding irreversible damage to innocent people as much as possible, and the host, with too much too much learned helplessness will not rebel.
 

Maybe. My opinion is this IP is very wellcome.

It is a setting with relatively modern technology but without firearms that could break the power balance.

170454.hq.jpg

"I know you'd want me to live, bestie!"

Mabe before WotC wanted to choose what to do with the future metaplot. For example Vecna could cause a confrotantion Valgavoth vs Dark Powers (Ravenloft) causing a mutual wear. Each other tries to conquer other's domains, and both sides have victories and defeats.

When Valgavoth is weaker, it is attacked by other infernal powers, and this causing a "shatering" of the plane, creating (or discovering) a second layer, like outdoor zones. The dark powers can taint those zones, creating a new torment for Valgavoth, like a Tantalus torment, lot of "food" being watched, but without reaching them to feed. These zones are relatively safe to be settled and explored, if the population does not remain for a long time, because if they don't migrate then that zone will start to be tainted and monsters will appear. After some time survivors can return.

Some zones are ruled by robots, and these are sentient because they are possesed by souls of dead people. Most of them really want to help survivors but they are also some "rotten apples". Here the main risk is the opening of planar breachs used for invasion or raids by the "sheens", horrible living constructs (but very useful to craft pieces of biopunk technology when these are hunted). These robots possessed by souls work to maintain the settlements until the survivors return. They are not affected by the monsters as much, but sometimes they have their own internal quarrels.

And as if there weren't enough troubles some times there are planar gates toward Innistrad. Some vampires have discovered medical technology to create artificial blood they can drink. Other used the medical magitech to create a new type of mind-controlling parasite, used to collect blood from hosts. Do you remember the "ganado" from Resident Evil 4? The mind-control is not complete. Then the "blood lords" try to seem benevolent, avoiding irreversible damage to innocent people as much as possible, and the host, with too much too much learned helplessness will not rebel.
This all sounds so neat!! Thank you for these details!!
 

Dudkmourn feels like it could be a Ravenloft Megadungeon.

I think as far as official crossover Settings go, the alignment of the stars that allowed a few books to happen might be closed at this point. No indications that we ate getting anything significant in the next 14 months, at the least, which would cone to a full 4 year gap minimum since Strixhaven dropped before we might see anything more than the Monstrous Compendium.
 

Dudkmourn feels like it could be a Ravenloft Megadungeon.

I think as far as official crossover Settings go, the alignment of the stars that allowed a few books to happen might be closed at this point. No indications that we ate getting anything significant in the next 14 months, at the least, which would cone to a full 4 year gap minimum since Strixhaven dropped before we might see anything more than the Monstrous Compendium.
Very good point. I wonder if the M:TG crossovers didn't sell well.
 

Very good point. I wonder if the M:TG crossovers didn't sell well.
Ravnica sold like hotcakes, at least, and the numbers I recall seeing for Theros and Strichaven seemed OK...but it may be less about money, and more about how the people doing Magic brand management feel about "crossing the streams" currently.

There were over 20 years where both D&D and Magic marketing people thought mixing was bad for business, and that brief window where James Wyatt was in with both teams allowed that to happen.

Then again, they did list all three Magic Settings in the new DMG, and they are still in print...they could do a new one at anytime.
 



The M:tG planes are designed for one main plot, but the good TTRPG settings are designed to allow multiple parallel plots.

Maybe Ravnica was sold well because it was the first crossover and it was a known plane, with more brand power.

Players love lore as source of inspiration for their own games but if they want to spend their money to buy sourcebooks focused into interesting crunch.

There is a Planeshift: Duskmourn created by a third-party-publisher. (and there are also planeshift articles about other planes: New Capena, Kamiwaga...)

A M:tG is like a theme park you enjoy visiting once, but a good D&D setting is like a cool picnic park you love to visit each weekend.

Other point is a lots of DM would rater to create their own settings because if the players also know the lore, then there wouldn't be any chance for the surprise.
 

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