Micah Sweet
Level Up & OSR Enthusiast
Text in the DMG. There was a picture.Was it a video interview, or text in the DMG?
Text in the DMG. There was a picture.Was it a video interview, or text in the DMG?
Text in the DMG. There was a picture.
Ironically, its in the "players exploiting the rules" section.A lot of that sort of section of the DMG is available for free now. I just went through much of it and I don't see anything like what you're suggesting. Can you recognize the section in any of this?
Because whenever I see videos, all they are talking is single target damage or disables...Optimizers don't hate area damage. Not sure where you're getting that.
I think though there is a difference between saying the rules are there to make a game, and not accurate model physics/ economy, and saying that means the players are supposed to be uber powerful squashing everything along the way.Ironically, its in the "players exploiting the rules" section.
Ironically, its in the "players exploiting the rules" section.
The 5.5 DMG in particular has made it quite clear that the purpose of D&D is crazy super-powered adventures where PCs show off their amazing powers to each other on the regular, feeling like badasses all the way. The rules are specifically designed (according to the book) to facilitate this and only this. I have to presume that's what the DM is for as well.
DMG 2024 said:Players Exploiting the Rules
Some players enjoy poring over the D&D rules and looking for optimal combinations. This kind of optimizing is part of the game (see “Know Your Players” in the Dungeon Master’s Guide), but it can cross a line into being exploitative, interfering with everyone else’s fun.
Setting clear expectations is essential when dealing with this kind of rules exploitation. Bear these principles in mind:
Rules Aren’t Physics. The rules of the game are meant to provide a fun game experience, not to describe the laws of physics in the worlds of D&D, let alone the real world. Don’t let players argue that a bucket brigade of ordinary people can accelerate a spear to light speed by all using the Ready action to pass the spear to the next person in line. The Ready action facilitates heroic action; it doesn’t define the physical limitations of what can happen in a 6-second combat round.
The Game Is Not an Economy. The rules of the game aren’t intended to model a realistic economy, and players who look for loopholes that let them generate infinite wealth using combinations of spells are exploiting the rules.
Combat Is for Enemies. Some rules apply only during combat or while a character is acting in Initiative order. Don’t let players attack each other or helpless creatures to activate those rules.
Rules Rely on Good-Faith Interpretation. The rules assume that everyone reading and interpreting the rules has the interests of the group’s fun at heart and is reading the rules in that light.
Outlining these principles can help hold players’ exploits at bay. If a player persistently tries to twist the rules of the game, have a conversation with that player outside the game and ask them to stop.
Except that I don't actually have a preference when it comes to this particular subject.I can just as easily claim that you're seeing it the way you prefer.
This table is similar to the way the xanathars rules worked:

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.