Micah Sweet
Level Up & OSR Enthusiast
I think a combination of the two is ideal.That is fair, but D&D is full of tables - always has been.
I think a combination of the two is ideal.That is fair, but D&D is full of tables - always has been.
Unless the sequence of posts is flipped, at the time you posted this I don't remember seeing anything that he had suggested.
@hawkeyefan said:Or did he say that “Odin knows all. Long ago when the worlds were young Odin gave his eye to Mimir’s well for knowledge of secret things. Odin knows the cost of knowledge. Do you? What will you sacrifice to know what you seek?”
It wasn't an attack, just that some great DMs out there are able to with experience shutdown what some of us may consider broken issues in D&D (easily exploited) without the hammer of no it can't be done, or it doesn't work that way, I'm changing the rule...etcAlso "there are elegant ways of handling it" may be well meant but is also meaningless.
The Hard Stare (tm) is pretty effective for dealing with exploits.It wasn't an attack, just that some great DMs out there are able to with experience shutdown what some of us may consider broken issues in D&D (easily exploited) without the hammer of no it can't be done, or it doesn't work that way, I'm changing the rule...etc
It was post #1570
This provides the opportunity to setup up a cost other than a spell which is recovered after a long rest.
When you asked in your follow up post how do other systems handle it - they have better cost systems, better checks and balances as you said, IMO of course. I absolutely hate the ease of so many things in D&D.
It wasn't an attack, just that some great DMs out there are able to with experience shutdown what some of us may consider broken issues in D&D (easily exploited) without the hammer of no it can't be done, or it doesn't work that way, I'm changing the rule...etc
I'm not proclaiming to be one of those great DMs (yet).![]()
This is good stuff, but one thing I would consider here that there are spells, such as Commune, for this sort of thing, so I would be somewhat cautious about letting a character to do this without the spell. Now if they were using the spell to do this in the first place, then it obviously would be perfectly fine. (And I would definitely be willing to expand somewhat from super limited communication the spell allows, especially for a cost.)
It is feature/flaw of more detailed and codified systems that it might limit how much you can/need to wing it.
The player didn't invent Odin. He didn't tell the DM he was asking for help. He declared that he asked and gave the result of asking for Odin's help.
The DM chose to not give them information at a cost for several reasons, primarily because Odin in that campaign (my wife was DMing, it's our shared world) is obsessed with Ragnarok. Hunting down a powerful Lich? That's a mortal concern. Also, the gods rarely interact with the material world. If they do it's through Valkyries or Einherjar.
But the DM responding with Odin being willing to assisting at a cost would have been following the standard D&D play loop. The player states that they ask their god for assistance and the DM decides what happens. In this case? It was basically "Go away kid, solve your own problems. I'm dealing with more important stuff."
There's also a % chance based on cleric level to get this kind of thing or other spells.
EDIT: The % chance is divine intervention, something a cleric gets at 10th level. Also things like commune. The default assumption in D&D is that you can't just declare you have tea and crumpets with your deity and ask them about the weather and oh, by the way, can you give me omnipotence to solve my problems.
I may have missed post 1570. In any case, other games simply have different approaches so at a certain point it's like asking why my car isn't more like a motorcycle.
Gods, and Odin, may have vast knowledge but they are not assumed to be omnipotent in any D&D campaign I've played.
They're also almost always quite distant and take a pretty hands off approach and indirect approach to the mortal realm. Which makes sense, if you can just ask your god to fix all your problems because you're a cleric then there wouldn't be any need to adventure. Just ask for the miracle du jour.
The Hard Stare (tm) is pretty effective for dealing with exploits.
This provides the opportunity to setup up a cost other than a spell which is recovered after a long rest.
When you asked in your follow up post how do other systems handle it - they have better cost systems, better checks and balances as you said, IMO of course. I absolutely hate the ease of so many things in D&D.
Sure, I totally agree. Though I also feel it is fine to take the character level and features into account when determining what level of communication they have with their deity, so that not every novice has casual chats with the Allfather, and we have more of a story of this connection growing over the levels.Also, I like when divine beings and warlock patrons are more than just a “fill in this blank on your character sheet”. This is a chance for me to roleplay Odin. And everyone’s on board! Why dismiss that opportunity out of hand?
Careful now! I once got a warning and a thread ban for implying that in our real world the gods might be a human invention!I didn’t say the player invented Odin. Pretty sure the Norse did that!
For my part, I get the most joy from the hobby in worldbuilding. As a DM, I want to create a fun, detailed, interesting setting that makes logical sense and has consistency, and most importantly does not feel like it exists as a necessary backdrop to PC action. I want it to feel like a real place where things happen that have nothing to do with my PC, but where my PCs actions (and only their actions, not the player's alone) can affect change. As a player, I want the same thing, but for me I don't get that from inventing details about the setting or acting in the game outside of the capabilities and knowledge of the character I'm playing.Sure, there are rules that interact with this kind of thing. Spells and such. But I have no info on what level the PCs are or any of that, so no way of knowing if these are relevant. But the cost of a spell that comes back when you rest seems pretty insignificant. That’s why I’d happily take the idea and run with it.
Also, I like when divine beings and warlock patrons are more than just a “fill in this blank on your character sheet”. This is a chance for me to roleplay Odin. And everyone’s on board! Why dismiss that opportunity out of hand?
I didn’t say the player invented Odin. Pretty sure the Norse did that!
So no way to connect this maguffin to Ragnarok to explain Odin’s interest? This is the first you’ve mentioned of a lich, but I don’t see how that must be a mortal only concern. “Hel’s touch is upon the world. The natural order of things is upended.” Seems like more ways to connect this to Ragnarok.
To me this reads as “Go away… the DM has already determined how this problem of yours may be addressed and I have nothing to do with it.”
Which is perfectly fine if that’s the case. But of there’s more to it, it’d be good to get to that. If there’s not, it’d be cool if we could acknowledge that it’s the case.
I think you’re ignoring the cost involved. As I said, I’d want and expect it to be meaningful. That’s not the same as the divine intervention ability or any other spell.
Also… we talked about Odin telling them the location of the item. How is that “solving all problems”?
“Here it is. It’s in the caldera of a volcano, surrounded by effreet and fire elementals and salamanders. Have fun, kid!”
All he’s doing is telling them where it is… which is something I imagine the DM expects to happen at some point, right? So what’s the problem?
You responded to post 1570. That led us here.
I’m not asking why your car isn’t like a motorcycle, I’m asking you why you prefer cars to motorcycles.
You don’t have to be so hostile toward the discussion.
Is it omnipotence to break through a divination ward? I mean… PCs become capable of that at some point, no?
And if there was such a ward that blocked Odin… wouldn’t he likely take an interest? Wouldn’t his paranoia about Ragnarok make him worry that something was going on that was being hidden specifically from him?
Except that’s not what I suggested. I suggested some information… the location of the maguffin… in exchange for a meaningful cost.
I didn’t suggest that Odin hand over the maguffin at no cost.
All I suggested was providing something that I expect was going to be provided at some point in play… or was this maguffin never meant to be found?
Yeah… make sure these uppity players know who’s the boss!!
And people wonder why there’s push back against this!
Not no authority, but more world-building sense/consistency. Example - Cantrips.Now, you’re right that other games are designed with this kind of expectation built in and so may make it more seamless. But I find the idea that players must have no such authority or else the DM won’t be able to handle it to be a bit weak. Like, the 90% authority the DM has is somehow totally trumped by the 10% allowed to players.
A DM can still set limits. They can still constrain. They can still have so much input.
For my part, I get the most joy from the hobby in worldbuilding. As a DM, I want to create a fun, detailed, interesting setting that makes logical sense and has consistency, and most importantly does not feel like it exists as a necessary backdrop to PC action. I want it to feel like a real place where things happen that have nothing to do with my PC, but where my PCs actions (and only their actions, not the player's alone) can affect change. As a player, I want the same thing, but for me I don't get that from inventing details about the setting or acting in the game outside of the capabilities and knowledge of the character I'm playing.
I think it's obvious that this is a principle and an ideal that can never be completely realized. But I still strive for it as much as my tables allows and as much as is practical in play. I also know that there are many other playstyles out there, that work very well for other gamers, in many cases far better for them than mine would. I have nothing against proponents of those playstyles, or indeed the playstyles themselves. I just don't enjoy them as much as I do my playstyle.
I'm happy to answer further questions about it, but that's the best analysis I can give you right now.
Not no authority, but more world-building sense/consistency. Example - Cantrips.
Magic in D&D in general is my personal issue and that is not 10% because it affects the setting, not just the PCs.
I have to make sense of it all to make it make sense for the table.