The older i get the less I need.

I don't get the idea that a generic system can have "too much."
Not by definition of the word generic, but just my opinion. I think a generic system should get the job done to run a game, and a little more, but after a point too many rules and intricacies can be too much and perhaps should be its own system. Then again, I haven't played any generic systems so not sure my opinion means a whole lot. Are there generic systems that can do fantasy, sci-fi, horror, modern, etc all in one?
 

log in or register to remove this ad


Not by definition of the word generic, but just my opinion. I think a generic system should get the job done to run a game, and a little more, but after a point too many rules and intricacies can be too much and perhaps should be its own system. Then again, I haven't played any generic systems so not sure my opinion means a whole lot. Are there generic systems that can do fantasy, sci-fi, horror, modern, etc all in one?
Gurps comes to mind. It does not handle high action supers well imo but it handles high detail low powered stuff in a lot of genres decently.

I love Gurps sourcebooks but do not particularly care for the system overall personally. I still think it handles a broad range of genres fairly well.
 

Gurps comes to mind. It does not handle high action supers well imo but it handles high detail low powered stuff in a lot of genres decently.
I agree. I also put Savage Worlds in the same category. In fact, of all genres, high powered supers requires the most bespoke systems to be workable.
I love Gurps sourcebooks but do not particularly care for the system overall personally. I still think it handles a broad range of genres fairly well.
Most generic systems have peculiarities that mean they appeal to players with specific tastes. I always thought GURPS was a little fiddly, but also thought Hero worked well for most campaigns and genres. I think Savage Worlds is a good generic system, but in a somewhat more constrained definition of "generic."
 

But that's the point of a generic system. It has everything you need and more.
Well, of course, it doesn’t. That’s one problem. A second is that having everything is not good if you don’t need most of it. A third is that a generic system still imposes its style on the game and that style may be a poor fit. This argument has been made many times in the group over the decades, and I doubt either of us are going to add much to it. Just accept that many people don’t think generic systems work as well as targeted ones rather than trying to fight a war that many other have failed to win.

You don't think that it is more work to figure out 10 different systems than figure out one and curate it, really?
10 might be excessive, but 2-3 is fine. M&M runs 400+ pages for the core two books, I believe, and those aren’t digest sized books! For the same word count, I can have 2-3 other icons-sized games.
I'm going to refer you to your own post to which I replied, where you literally only talked about the problems of power level. You might have been thinking of something else, but that is what you mentioned, and that's what I responded to
I stated:
“there's such a huge distance between "The Boys" and minimal powered heroes fighting in WW2”.
If you draw the conclusion from that that I ‘literally only talked about the problems of power level’ then I’m afraid it will quite hard to have a conversation with you. Please be a bit more careful in interpreting what others say, and don’t just try and shoehorn it into your experience and desires.
 

Gurps comes to mind. It does not handle high action supers well imo but it handles high detail low powered stuff in a lot of genres decently.

I love Gurps sourcebooks but do not particularly care for the system overall personally. I still think it handles a broad range of genres fairly well.
I haven't played any generic games that I recall, just usually played branded games based on one genre. I say Alternity/d20 Modern is the closest I came to generic. It did future, modern, past, sci-fi and Dark Matter (which I'd consider horror/conspiracy theory). At one point there was a supers planned for d20 Modern but it got canned.
 

I stated:
“there's such a huge distance between "The Boys" and minimal powered heroes fighting in WW2”.
exactly.
If you draw the conclusion from that that I ‘literally only talked about the problems of power level’
Um, yeah, that's literally what you wrote.
then I’m afraid it will quite hard to have a conversation with you.
apparently
Please be a bit more careful in interpreting what others say, and don’t just try and shoehorn it into your experience and desires.
Just say you misspoke. It's okay.
 


I find my biggest issue is time. As I get older have less I can use of the amount that is left.

I have a high responsibility job. I can basically buy whatever gaming stuff I want…

But what good is that if you can’t use it?

The other thing related to it all is drive. My work and parenting takes it out of me. Sometimes in the few remaining hours of a day when things are done, I hold my dogs and stare into space with or without a beer…maybe I tap out a post here or shop for minis…

But when I was younger I rode my lust for gaming into the wee hours any chance I got…all nighters! I just can’t anymore. Hell back from a kids sporting event tonight I and torched. I might glue two broken minis together and have a cold one and that might be it.

I should be making characters for my friends game or plan to run for my kids. But fatigue and age suck it…
 


Remove ads

Top