R_J_K75
Legend
Not by definition of the word generic, but just my opinion. I think a generic system should get the job done to run a game, and a little more, but after a point too many rules and intricacies can be too much and perhaps should be its own system. Then again, I haven't played any generic systems so not sure my opinion means a whole lot. Are there generic systems that can do fantasy, sci-fi, horror, modern, etc all in one?I don't get the idea that a generic system can have "too much."