D&D General Just sweeping dirty dishes under the rug: D&D, Sexism, and the '70s

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I'm now seriously wondering if @Steampunkette had to approach Wizards with a proposition, I like some of her ideas above. A mature take on Dark Sun might do well if promoted by Wizards.
I would 100% make Dark Sun into a Hopepunk setting and some people would HATE me for it.

All the Grimdark players who want terrible endings for everyone and high character turnover and stuff would be soooo pissed at what I'd make of it.

Because all that stuff would still exist in the world. All the evil and the oppression and the violence and the hatred... And the players would be fighting against it, tooth and nail, to build communities that had the space to be soft and kind and hopeful in a world where despair is omnipresent and hope gets up off the sand, spits out a bloody tooth, and readies herself to fight another round in the Arena.

Motivation options like "Hope for a brighter future" or "To see a greener world" would be right there with "Spite means I can't lay down and die" and "To kill a Sorcerer King" as player goals and their actions would result in safety and comfort, however fleeting, for the people they benefit with their actions.
 

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To be fair, product like Book of Vile Darkness (official wotc product for 3.5), can't be sold at DMsGuild cause of it's content clashes with their content guideline policy. I also can't find that particular book in any of pdf stores for legal purchase.
That's weird, I bought it on drivethru a while ago. It did not show up on my search just now when I was logged out but it does when I log in. It even allows me to give an affiliate link for the Book of Vile Darkness 3.5. See if that works for you if you want to buy it.

Sometimes PDFs go missing on their search function. For a while their 1e Oriental Adventures was not showing up on searches for Oriental Adventures around the time of the big threads debating whether OA was racist. I wrote in to them about it and I was able to find it on search again later.
 
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I would 100% make Dark Sun into a Hopepunk setting and some people would HATE me for it.

All the Grimdark players who want terrible endings for everyone and high character turnover and stuff would be soooo pissed at what I'd make of it.

Because all that stuff would still exist in the world. All the evil and the oppression and the violence and the hatred... And the players would be fighting against it, tooth and nail, to build communities that had the space to be soft and kind and hopeful in a world where despair is omnipresent and hope gets up off the sand, spits out a bloody tooth, and readies herself to fight another round in the Arena.

Motivation options like "Hope for a brighter future" or "To see a greener world" would be right there with "Spite means I can't lay down and die" and "To kill a Sorcerer King" as player goals and their actions would result in safety and comfort, however fleeting, for the people they benefit with their actions.
What you just described is how we played it.

So, I would not complain if you "remade" it.
 

There are so many games now the culture can't even keep track. SO of course you are going to have edgy stuff made that doesn't attract attention.
Ok, so the existence of lots of edgy and dark settings isn't counterevidence to your claim that somehow people can't or don't want to publish edgy or dark settings? I'm confused.

But if you write or design for any publisher that has even a medium size reach, you are going to have to write around a lot of the social pressures we are talking about.
Which social pressures? Can you be specific? What is being discouraged? What specific products or settings are we not getting?

And again, you can see this with cases like WOTC (which people want to discount but they are the flagship) blatantly saying Dark Sun would be impossible because of where sensibilities presently are at.
Ok, so here's the quote we're working with:

"I’ll be frank here, the Dark Sun setting is problematic in a lot of ways. And that’s the main reason we haven’t come back to it. We know it’s got a huge fan following and we have standards today that make it extraordinarily hard to be true to the source material and also meet our ethical and inclusion standards... We know there’s love out there for it and god we would love to make those people happy, and also we gotta be responsible.".

Kyle seems to be saying something a little different. He's saying they haven't figured out how to do it within their own current publishing standards and guidelines. They're talking about their own standards as a publisher (for players 12 and up, remember).

And yes there are edgier publishers out there. But we also live in an age when what tends to happen to creatives who work with them is they get heavy guilt by association. So a lot of folks are reluctant to create things they otherwise might want to make.
"Guilt by association"? Association with what? Or whom?

So a lot of folks are reluctant to create things they otherwise might want to make. And this isn't how it was ten years ago. Something shifted. And I think it was for perhaps laudable reasons, but I think the gaming culture lost itself in the search for problematic content.
You've lost me. What did we lose? We have a VAST and incredibly varied bounty of D&D products to choose from right now. More than at any time in history.
 

... okay, well... when you put it like that, specifically, with the 12 and up marker I can see how it's more difficult to produce, yeah.

Even the kindest version of Dark Sun feels like it's a 16+ product, to me.

Topics like cannibalism and eugenics aren't really something I wanna try to talk about in any meaningful way with a 12 year old. I don't have a background in education, and making a setting for them which includes it -does- sound hard.

I wonder if part of their "Inclusion Standards" is them feeling like they can't do proper 5e Dark Sun Art because the older players would wanna see the traditional scantily clad female characters and bulging mountain of muscle male characters, though...

I feel like that might be part of it. Feeling like they can't really "Do" a lot of variety in character presentation while still being true to the setting.
What you just described is how we played it.

So, I would not complain if you "remade" it.
Right? I'd -love- Dark Sun as an officially licensed Hopepunk setting. 'Cause that's how I always treated it.

But I've also seen, and read, other people using it as just a meatgrinder of despair where characters are as TSR designed them: Disposable.
 

Ok, so the existence of lots of edgy and dark settings isn't counterevidence to your claim that somehow people can't or don't want to publish edgy or dark settings? I'm confused.

Again, there are more games now than ever. And most fly under the radar. But if you have any amount of visibility, you definitely have had to check yourself in the past ten years. I have seen it myself first hand and heard it directly from other designers, and you see it in end products on the shelves. I am not saying you can't do dark and edgy but it has to be done in a narrow way I think if you don't want push back. But importantly, that is changing. The tide is shifting in this respect and things do seem to be opening up again


Which social pressures? Can you be specific? What is being discouraged? What specific products or settings are we not getting?

There is a range but social pressure by aggressive dogpiling and mobbing on social media. The callout culture in general. However I am not going to play twenty questions either on this. I think it is pretty obvious people have to be cautious about anything that could be perceived as problematic even if it wasn't a problem (it is about the perception). You can deny that is a thing, but I think everyone knows it has been a big thing for the past ten years




But those standards shifted as a result of public pressure and I am not sure he is strictly talking about WOTC's own standards. His first sentence is it is problematic. And this gets to exactly what I have been discussing (because it isn't problematic, it is dark and has upsetting content because it is trying to explore a grim idea and bleak world------but the message is a pro-environment message).

"Guilt by association"? Association with what? Or whom?

Again I am not playing twenty questions here, but just to use an example, if someone writes for Lamentations of the Flame Princess, which is probably the big one for edgy content these days, they are going to be tarred by that association. But it extends to all kinds of sectors of the hobby where people are guilted by association (it has happened to me too, so I have seen how it plays out first hand)


You've lost me. What did we lose? We have a VAST and incredibly varied bounty of D&D products to choose from right now. More than at any time in history.

We lost our ability to see beyond the optics of a thing, to intuit peoples intentions and understand content and message are not the same. We've lost more than that of course, but that is the big thing I had in mind. And we have become more cruel to one another over these issues
 


... okay, well... when you put it like that, specifically, with the 12 and up marker I can see how it's more difficult to produce, yeah.

Even the kindest version of Dark Sun feels like it's a 16+ product, to me.

Topics like cannibalism and eugenics aren't really something I wanna try to talk about in any meaningful way with a 12 year old. I don't have a background in education, and making a setting for them which includes it -does- sound hard.

I wonder if part of their "Inclusion Standards" is them feeling like they can't do proper 5e Dark Sun Art because the older players would wanna see the traditional scantily clad female characters and bulging mountain of muscle male characters, though...

I feel like that might be part of it. Feeling like they can't really "Do" a lot of variety in character presentation while still being true to the setting.
I don't know. We know Kyle wasn't the most effective communicator, so I'm not 100% sure what he meant. But I agree that it's probably more to do with relatively mature content, when their publishing approach is generally to appeal to the widest possible share of their customer base.

Again, there are more games now than ever. And most fly under the radar. But if you have any amount of visibility, you definitely have had to check yourself in the past ten years. I have seen it myself first hand and heard it directly from other designers, and you see it in end products on the shelves. I am not saying you can't do dark and edgy but it has to be done in a narrow way I think if you don't want push back. But importantly, that is changing. The tide is shifting in this respect and things do seem to be opening up again

There is a range but social pressure by aggressive dogpiling and mobbing on social media. The callout culture in general. However I am not going to play twenty questions either on this. I think it is pretty obvious people have to be cautious about anything that could be perceived as problematic even if it wasn't a problem (it is about the perception). You can deny that is a thing, but I think everyone knows it has been a big thing for the past ten years
What's "narrow" about the variety of dark content shown in, again for specific, real-world examples, Midnight, Xoth, Lamentations, Hyperborea, Viking Death Squad, and Shadowdark?

Who has gotten aggressively dogpiled, and exactly for what? What's "obvious" to you doesn't seem apparent to me. The books I see getting published seem to show the opposite. People can and do publish all sorts of stuff.

But those standards shifted as a result of public pressure and I am not sure he is strictly talking about WOTC's own standards. His first sentence is it is problematic. And this gets to exactly what I have been discussing (because it isn't problematic, it is dark and has upsetting content because it is trying to explore a grim idea and bleak world------but the message is a pro-environment message).
I think he's talking about trying to sell mature content to a general audience, and about their own publishing policy about portraying particularly brutal subject matter, like slavery. I think the particular "problematic" elements they're mostly dealing with are A) slavery, B) cannibalism, and C) Psionics, just logistically because they haven't figured out a way to do it that they like.

What's your alternative theory?

Again I am not playing twenty questions here, but just to use an example, if someone writes for Lamentations of the Flame Princess, which is probably the big one for edgy content these days, they are going to be tarred by that association. But it extends to all kinds of sectors of the hobby where people are guilted by association (it has happened to me too, so I have seen how it plays out first hand)
You think writing for LotFP tars one by association with edgy content? Or is the association issue the fact that James Raggi III strongly supports ZS, a writer who's a notoriously abusive and nasty narcissist, and apparent domestic abuser?

We lost our ability to see beyond the optics of a thing, to intuit peoples intentions and understand content and message are not the same. We've lost more than that of course, but that is the big thing I had in mind. And we have become more cruel to one another over these issues.
I think we are manifestly and clearly more considerate and less cruel than we were, for example, when GAZ10 The Orcs of Thar was published, chock-full of insulting stereotypes about and jokes at the expense of, Native Americans. I don't think there's anything cruel about pointing out that things can be harmful even if they're "just a joke, man" and the writer insists that they didn't mean to be hateful.
 
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That's weird, I bought it on drivethru a while ago. It did not show up on my search just now when I was logged out but it does when I log in. It even allows me to give an affiliate link for the Book of Vile Darkness 3.5. See if that works for you if you want to buy it.

Sometimes PDFs go missing on their search function. For a while their 1e Oriental Adventures was not showing up on searches for Oriental Adventures around the time of the big threads debating whether OA was racist. I wrote in to them about it and I was able to find it on search again later.
I figured out why it didn't show up when I wasn't logged in. It has an adult content tag which you have to be signed in and specifically allow for those products to show up on searches.
 

I also wanna note:

I find it INCREDIBLY ANNOYING as a writer and a designer to have people tell me I'm "Censoring" myself. Or that I specifically -shouldn't- take any kind of cultural criticism of my work to heart and change my own work of my own volition because of the impact I want to create.

Not "Shouldn't have to" which is an ignorant statement 'cause no one "Has" to take criticism. But just outright "Shouldn't". That I should go back to previous works which I rewrote to avoid negative issues and just stick to the original, unintentionally offensive, version. Like. What the hell? No, I'm not going to do that. That sounds awful. Editing TWICE?! And to make a political statement I don't agree with? Screw that!

It has never felt like being censored or self-censorship, to me. It's felt like I've made a misstep, apologized for making a misstep, and then tried not to do it, again.

I feel like the people who are calling things like this "Censorship" are just telling on themselves and swaddling their confessions in self-righteous indignation and justification to make themselves feel better.
 

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