Sorry to reply a bunch of pages later, my morning and this thread both kinda got away from me.
Since you cropped my original post so severely, I'm going to drop the whole thing here:
"Makes sense," like "improbable" or "nonsense," is going to be very much in the eye of the beholder, innit? I mean, as well as context mattering and all-a-that: In a game where, for instance, Fate (not the game) is a theme, all sorts of coincidences seem plausible and appropriate.
Also, reposting it preserves some context--it
has been a few pages ...
Obviously there's no point in disputing taste, but what I was at least gesturing at was the idea that there are coincidences I might roll right over in a book about vagabonds roaming American history in search of the American Dream (
Paradox Bound by Peter Clines) that I'd just bounce right off of if I were reading a novel that was more of a thriller/mystery type thing; and even in the latter genre, there are probably things that, say, David Gordon might do in his Joe the Bouncer novels that work, but which would clash and/or fall flat if someone like Dennis Lehane or S.A. Cosby were to do them. Context will matter a great deal, as I said (and as you cropped out).
no, that is exactly what I was talking about when I said that there is no creative challenge here, you can always come up with some highly improbable nonsense to explain it. All it takes is suspension of disbelief
Again, good job cropping out the conditional so you could reply to some other meaning, Making things work, in the sense of remaining consistent with already established fictions, is in fact a creative challenge if you allow the players to add, or to suggest additions. There is also in fact a challenge, if you ask the players for additions, in figuring out how to use those additions, other than as things to arbitrarily randomly destroy. One of my own bright lines is that I will not fridge things the players give me in their backstories, or when I ask for them outside that. I might
threaten them, but I'm not going to present their death/destruction/irredeemable corruption as a
fait accompli.