mellored
Legend
We where talking about spiked growth. So I'll stick with ranger for now.Yeah. That's right. Channel divinity now recharges better. There are other ways to get advantage though.
2 at most. You just start with a jump...
Which is it now. Ranger or paladin?
2 spiked growths + 3 hunters marks will beat out action surge.
Which leaves 4* (2d8+3) = 48 healing from cure wounds.
Vs the 42 healing fighter has at level 5, 47 with the 16 Con.
Fighter has it as a bonus action instead of an action, but can't heal allies.
Ensnaring Stike works wonders on flying creatures.But a long bow does.
Also Tridents.
Right. 4th use is at 10.At level 10 it is 4 times already. Also short rests. So 15.5*4 = 62.
Ranger can also trade cure wounds for other effects too.And even the champion has remarkable athlete. And all of them can use second wind for all kinds of skills.
Plus they have expertise, and climb and swim.
It also boost Str, not Dex.Great weapon master. Works for long bows too. Should look up the new 2024 rules.
And is still less damage than hunters mark until level 10.
He did it for the ranger as well. They do the most damage at low levels.You don't really need polearm master. Trantmonk did the math for polearm master recently.
But again. Things are a lot closer than before.