Did the nerds win?

I feel like the crossover between those two genres was pretty damn high in the 1990s! Stuff like Forever Knight or even Highlander (the TV series) was pretty much in a juxtaposition between those, with a lot of romantic, emotional stuff that later irony-poisoned generations would have sneered at (I mean not that we didn't get irony-poisoned, but we weren't back then). The same player who willingly met the sunlight in a very emotional scene in one VtM Chronicle might be ripping hearts out with Daiklaive in a WtA one and so on. Hell, I once was in a VtM party with at least two characters who could be summed up as "young Lestat with a katana".

Only when Revised came in and tried to basically pour water on BOTH those subgenres in favour of "pure" body horror/existential horror did we really see people fighting about those subgenres existing. Let's be clear though - the people who wrote VtM Revised disliked "hot/romantic" vampires and "trenchcoats and katanas" vampires. Oddly enough as Revised developed, all evidence suggests they hated the hot vampires more, which seems crazy but there you are.
"Kindred: The Embraced" tried to ride that wave, in 1996, but failed miserably. It drew directly from the RPG.
 

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What caught my attention about Vampire was the chapters and chapters of lore before you got to mechanics. I really got the impression reading through it the designers had disdain for mechanics and only put mechanical rules into the book because it was expected, not because they wanted to. (BTW, I first encountered Vampire with the revised v2 book).
 

"Kindred: The Embraced" tried to ride that wave, in 1996, but failed miserably. It drew directly from the RPG.
The bolded bit isn't really true in anything but a simplistic way though.

It licenced the RPG, but it didn't follow it terribly closely, taking a bunch of weird liberties, but the main thing it got wrong was the tone and audience. It was all about a bunch of butch, dull cop/mobster men (some of whom happened to be vampires) in their 30s and 40s, rather than hot/weird/edgy vampire guys, and had a bizarrely Melrose Place-like vibe with the acting, directing, sets, and so on which vapourized any cool vibes the bits of the setting it did use would have - unsurprising given it was a Spelling production. It didn't resemble the tone of any of the VtM products or eras, and didn't appeal to either that audience, nor the Anne Rice audience, nor even the Forever Knight/Highlander/Soon-to-be-Buffy audiences.

It's a classic example of purchasing the rights to an IP and then totally failing to do anything which really benefited from you doing so. Sometimes which you might recall was bizarrely common from the mid '90s through to about the late '00s, at which point people started slowly working more towards actually leveraging the IPs they licenced.
 

The bolded bit isn't really true in anything but a simplistic way though.

It licenced the RPG, but it didn't follow it terribly closely, taking a bunch of weird liberties, but the main thing it got wrong was the tone and audience. It was all about a bunch of butch, dull cop/mobster men (some of whom happened to be vampires) in their 30s and 40s, rather than hot/weird/edgy vampire guys, and had a bizarrely Melrose Place-like vibe with the acting, directing, sets, and so on which vapourized any cool vibes the bits of the setting it did use would have - unsurprising given it was a Spelling production. It didn't resemble the tone of any of the VtM products or eras, and didn't appeal to either that audience, nor the Anne Rice audience, nor even the Forever Knight/Highlander/Soon-to-be-Buffy audiences.

It's a classic example of purchasing the rights to an IP and then totally failing to do anything which really benefited from you doing so. Sometimes which you might recall was bizarrely common from the mid '90s through to about the late '00s, at which point people started slowly working more towards actually leveraging the IPs they licenced.
Yes, pretty much what Spelling would do with anything, barring that he didn't stick his daughter in it.

... and how I felt about "Starship Troopers", just so I can belabour that point again ;)
 

What caught my attention about Vampire was the chapters and chapters of lore before you got to mechanics. I really got the impression reading through it the designers had disdain for mechanics and only put mechanical rules into the book because it was expected, not because they wanted to. (BTW, I first encountered Vampire with the revised v2 book).
Which is why burning it all down and starting over (and over) is so disatisfying. I hate reboots.
 

The truth is the answer is both yes and no.

Until about the mid 90's, nerds were treated as pariahs.

The satanic panic was the equivelent of a witch hunt, but the target was as much nerds as witches.

Watch any show from the era and how even good nerds were treated: aka badly.

but the simple fact that nerds are a lot like mutants in x-men.

There are a lot of them and not all of them are good.

For example, the movie Revenge of the Nerds shows them as both being true victims of persacution and real life victimizers and unfortunately both are true.

the simple fact is that nerds became mainstream about the same time as the rise of the alt -right.

but paradoxically, it also sidelined a lot of people that would be classificated as outsiders further.

we are living in an era where dungeons and dragons is more popular then rock and roll.

Guys like Elon Musk are the personification of King Nerd and it's kinda terrifying what the consequences what could happen.

on the other hand, the old cycle applies. Pariah gets kicked out, they do their own thing, it becomes cool, other people show up and then throw out the pariah from something he/she/they started is also true.

I guess the answer is follows:

Nerd culture is mainstream and therefore won.

but a lot of nerds lost to get there and sometimes they lost their soul in the process.
 

What caught my attention about Vampire was the chapters and chapters of lore before you got to mechanics. I really got the impression reading through it the designers had disdain for mechanics and only put mechanical rules into the book because it was expected, not because they wanted to. (BTW, I first encountered Vampire with the revised v2 book).
I think this is a very goofy opinion to have. People don't accidentally write a hundred pages of heavy crunch. If they had a "disdain for mechanics" or did not think the mechanics mattered, they would simply not have written them. Game designers do, in fact, design games.


... and how I felt about "Starship Troopers", just so I can belabour that point again ;)
I'd say Starship Troopers is very faithful to the book's themes, it's just Verhoeven identified that the themes were foul.
 



Which is why burning it all down and starting over (and over) is so disatisfying. I hate reboots.
I found that one quite convenient - I have a huge number of the old VtM books, and then nothing from the Vampire line after that. Likewise, when Star Wars ditched the old EU, I stopped paying attention to anything that wasn't on-screen. Some nice savings there.
 

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