Paul Farquhar
Legend
That's not the way I do it. I would always assess the difficulty without respect to the PCs at all. If the chandelier was already within reach because it was tied up for cleaning it's DC 10. If it requires a jump to reach it's DC 15.Not according to the book. I just checked and it gives an example of basing it on character level.
Example: Shiera the 8th-level rogue wants to try the classic swashbuckling move of swinging on a chandelier and kicking an ogre in the chest on her way down to the ground, hoping to push the ogre into the brazier of burning coals behind it. An Acrobatics check seems reasonable.
This sort of action is exactly the kind of thinking you want to encourage, so you pick a moderate DC: The table says DC 14."
That has zero to do with the encounter level and everything to do with character level. Had a 1st level PC tried the exact same thing, the DC would have been 12.
This means that low level characters are prone to pratfalls. Only medium-high level characters can do this sort of thing reliably. I assume movie swashbucklers are at least tier 2.
As in the session I mentioned earlier, talking your way past the palace guards is hard (DC 20) the player was only able to do it because they were level 11 and heavily invested in Charisma, Persuasion and Deception (and happened to roll well).