Wizards of the Coast has previewed (part of) the stat block for one of its iconic monsters on social media. Take a look!
When dealing with 20th level characters, they have plenty of tools for avoiding certain death.
Certain death....isn't so certain at the levels you are going to face this dragon.
Death Ward, Barbarian deathless ability, contingency, clone, wish, cleric divine intervention (raise dead), immunity to damage, wish immunity to shut off the banish effect, divine intervention (hallow) to shut off dimensional travel.... there are LOTS of ways for a party to handle this effect at those kinds of levels.
Yes it could certainly happen. But its an irrelevance next to the Banish - which is what the whole fight hinges on
Rogue Evades.
Fighter saves and Second Winds (if he gets a turn).
Wizard Absorbs Elements.
Cleric uses Healing Word (or some other spell).
The XP Reward is for a "Highly Difficult" Encounter on its own, not a highly difficult Encounter after the party has already had two Encounters.
That's true, the Dragon 'reacting' to a PC's attacks by using its Legendary Actions to attack a separate character could see it do 2-3 Guiding Bolts before one character even gets to act.
Of course that would likely still be sub-optimal compared with Banish....but it could happen.
But would be much more realistic, fun and engaging, if the Legendary Actions at the end of a PC's turn had to be used against that specific PC.
The sweet spot for Solo monsters is 3-4 rounds. I don't see why massively inflating hit points in this instance is better than slightly upping the dragon's damage. That might turn the fight into a slog.
I disagree. A typical party cannot defeat the dragon unless it specifically preps for the Banish attack (or hypothetically uses some Char- Ops nonsense).
Yes , that's bigger than less than 1/5.
Its not troubling to an Epic Tier martial character.
Yes but Fire Breath Weapon + 6 attacks is 1.5 rounds of actions for the dragon. With the fighter likely having the best AC of the bunch and Second Wind being used as soon as he takes around 25 points of damage.
Again Banish is by far the best tactic and its best to use it against the character with the best AC/highest HP.
I do agree there is a level here. Dropping someone in the air or even into lava I think is fair game at those levels. But dropping them completely away from the fight trapped in a death box is one step too far for many games. Not all of them mind you, there are games that are absolutely up for that level...and the players will build their characters to bring just as much crazy. But I think that is likely a tier above what people would consider fair play.If the Dragon banishes someone, then brings them back underground buried in stone, in an adamantine box, filled with some infinite source of damage... that's still kind of bad sportsmanship even if the character has a clone that can be revived or they otherwise cannot die. Because it is designed as a one turn removal, not a permanent removal of the character
I mean all defenses only delay death. the key is to delay death long enough to kill the dragon....same as every fight a party ever engages in.Death ward doesn't prevent certain continual death, neither does the barbarian ability. It just delays it. Raise Dead and Clone don't get you back into the fight, neither of damage immunity depending on where this is. Stopping the banishment effect in the first place is a separate issue.
Sorry for not being absolutely literal in everything I say. And definitely not sarcastic.Okay, don't call it certain death if you just mean deadly.
Why are the players fighting the usually good kind and helpful gold dragon anyway? If they are just being murder hobos then the dragon should be prepared to defend itself by any means at its disposal.But dropping them completely away from the fight trapped in a death box is one step too far for many games. Not all of them mind you, there are games that are
The usual "corrupted", "being forced to by a possessing force", or "guarding the macguffin that will save the multiverse but that it has magically sworn to defend" scenarios.Why are the players fighting the usually good kind and helpful gold dragon anyway? If they are just being murder hobos then the dragon should be prepared to defend itself by any means at its disposal.
This always comes back to the covenant between the DM and the players. A DM can always TPK the party, that is not hard (gods come down and just bitch clap the party).But anyway, the DM shouldn't have to play nice in combat using such a high DC creature. If it's a one-off game, then no one should care if their temporary characters die, and if it's a long running game, then the PCs should be already crazy-prepared for any eventuality.