Wizards of the Coast has previewed (part of) the stat block for one of its iconic monsters on social media. Take a look!
The dragon builds it's lair, and knows it's own abilities. It's likely to include a prison, for enemies that are just annoying, and something more lethal to defend itself. Now just how lethal the deathtrap is to high level characters is going to be limited by what the dragon can actually come up with. I would expect most to be able to survive being dropped into lava for example.....the concern is that its something the players don't see
But less than reliable. The fighter has legendary resistances of their own.I meant either/or my mistake.
...the best tactic.
True but its -5 damage per hit from the Rogue versus a potential 28 damage against the Rogue.
Honestly I don't see a big point to it in most fights.
Maybe if a bunch of damage dealers group up (but even then most have their best save against it) or if you are foregoing the Banish to take on a martial character 1 vs. 1.
A reasonable limit would be returning to a place the dragn can see. But here again, at that level teleport is available for players too. And a cleric could just wish the character back. And so on. We are speaking about level 20 characters.The dragon builds it's lair, and knows it's own abilities. It's likely to include a prison, for enemies that are just annoying, and something more lethal to defend itself.
Yes. Against a gold dragon, fire is to be expected. Actually a reason why the breath could do double as much damage.Now just how lethal the deathtrap is to high level characters is going to be limited by what the dragon can actually come up with. I would expect most to be able to survive being dropped into lava for example.
Yeah. Why would anyone try to fight a dragon at level 20 without access to flight...Out of its lair, dropping from a height is likely it's only option, and unlikely to seriously inconvenience high level enemies.
So one thing we do have to keep in mind is, there is a difference between a party having access to something, and ALL party members having access to that thing.A reasonable limit would be returning to a place the dragn can see. But here again, at that level teleport is available for players too. And a cleric could just wish the character back. And so on. We are speaking about level 20 characters.
Yes. Against a gold dragon, fire is to be expected. Actually a reason why the breath could do double as much damage.
Yeah. Why would anyone try to fight a dragon at level 20 without access to flight...
I do agree there is a level here. Dropping someone in the air or even into lava I think is fair game at those levels. But dropping them completely away from the fight trapped in a death box is one step too far for many games. Not all of them mind you, there are games that are absolutely up for that level...and the players will build their characters to bring just as much crazy. But I think that is likely a tier above what people would consider fair play.
I mean all defenses only delay death. the key is to delay death long enough to kill the dragon....same as every fight a party ever engages in.
fights are only 3ish rounds most of the time, if my character gets to stay in another round because of a death evading effect, well thats a big win.
And Raise Dead would bring the character back into the fight (divine intervention makes it work in a single action), now the character would certainly not be at 100% but its one way to go about getting them into the game.
So one thing we do have to keep in mind is, there is a difference between a party having access to something, and ALL party members having access to that thing.
Would I expect a 20th level party to have some access to let a party member fly?
On the other hand, rocking an intelligence of 18, the gold dragon may prioritise a way to deal with enemies that are immune to its fiery breath. Poison gas? Something fast acting before the target can dimension door out is preferred, and a dependence on falling into the hazard cannot be relied upon.Yes. Against a gold dragon, fire is to be expected.
Fly can be upcast to affect multiple targets. But you don't need it to counter the "drop from a height" tactic, just having someone with Feather Fall does the job.Would I expect a 20th level party to have some access to let a party member fly?
No, it really doesn't. Because if the Fighter being banished for a single turn was truly so game changing... then it isn't even an issue for the fighter to make that save once.
"This damage doesn't matter at all, we'll just use our resources to deal with it" Yes, it uses resources to counter the damage.
You are aware I have been accounting for evasion and absorb elements and even abilities you seem to have forgotten about this entire time, correct? But you keep acting like I've never thought of Evasion on a dex save even once
Again, my point isn't that I beleive that the Dragon's Breath is so deadly it will maim and kill the entire party on its own, just that it isn't so weak as to be a complete non-issue, worthy of nothing but scorn.
XP rewards have never changed based on how many fights you had before. So I have no idea what point you think you are making.
It can only banish once. Using other legendary actions twice and banishing is still possible. And, again, no Banish is not the only factor in this fight that has any potential of causing issues for the PCs.
You're entire issue seemed to be that the dragon had no chance of even singing the party's coattails, unless it could drop 1 PC per round, because it would die so fast to the PCs that it could never do anything effective to them. If that is true, it dying slower would fix that issue.
Flat out false. It can banish one person per turn. That means three characters can still do things to it. So, unless you only have one character capable of dealing damage at level 17, Banish does not make the fight impossible to win.
Why not? Seriously, how is losing 20% of your health in a single attack not worrying for a martial character? Do they only lose hp if it is 50% of their total or more? You just keep asserting that it isn't an issue, but you refuse to elaborate beyond that.
No, it is more than 1.5 rounds of actions. It is approximately 2 to 2.5 rounds. And the Fighter's AC might not matter, the dragon is hitting at a +17. That hits an AC of 25 on a roll of 8 or better. So, the dragon isn't realistically going to struggle against the Fighter's AC.
Typically this character is also the least threat, so no.Typically the best tactic will be to Banish the character with the highest HP or AC.