Wizards of the Coast has previewed (part of) the stat block for one of its iconic monsters on social media. Take a look!
Because dragons are classic solo monsters and should work if run as such.Again, why are we having the Dragon fight solo against level 20 PCs, when it was argued to be a solo fight for level 17 PCs?
Heck, why are we continuing to argue it must be a solo fight, when we all are perfectly aware that solo fights are incredibly difficult to balance and every fight we actually run at the table usually has minions and other creatures?
Why? Because I believe in the game at the table being different than the game discussed here on the forums. Testing helps me run better games.Again, why are we having the Dragon fight solo against level 20 PCs, when it was argued to be a solo fight for level 17 PCs?
Heck, why are we continuing to argue it must be a solo fight, when we all are perfectly aware that solo fights are incredibly difficult to balance and every fight we actually run at the table usually has minions and other creatures?
Goodness no. They are worse then WotC IMO. I am not a fan of villain actions. I don't think MCDM has come close to figuring it out, at least at high CR. I haven't really paid attention to their lower CR solos.And solo fights are classic. I want them to be possible in D&D. So far only MCDM seems to have figured out how to do it well.
Why do you say that? I have had great success with them.Goodness no. They are worse then WotC IMO. I am not a fan of villain actions. I don't think MCDM has come close to figuring it out, at least at high CR. I haven't really paid attention to their lower CR solos.
Mostly because they prescribe a way the creature has to play. You can only use one per round (which may or may not be an issue) and only one of each per encounter. So if your encounter goes beyond 3 rounds you're screwed. Now can I compensate for these issues - yes, but why? They took legendary actions and just made them worse IME.Why do you say that? I have had great success with them.
Because dragons are classic solo monsters and should work if run as such.
Why? Because I believe in the game at the table being different than the game discussed here on the forums. Testing helps me run better games.
And solo fights are classic. I want them to be possible in D&D. So far only MCDM seems to have figured out how to do it well.