Wizards of the Coast has previewed (part of) the stat block for one of its iconic monsters on social media. Take a look!
The forz dragon also has a number of control effects as well, more than the mm gold.The actual damage numbers for Forzaantirilys are lower than the 2024 gold dragon. However, since Forzaantirilys can ignore resistance to Fire damage, she probably has the edge.
Ancient Gold Dragon DPR: 182
Forzaantirilys DPR: 151-164 (depending on how often you want to say its bonus actions & reactions are effective)
The amount of damage a monster has to do to actually kill a 17th level PC outright is obscene. (And that’s before the variety of effects that can bring them from 0 to 1 hp).The trouble with monsters that hit like a brick outhouse is that if the party lose initiative that's one PC dead, even if they eventually win. The banish thing is intended to take a party member out without actually killing them.
Yep, it could be reworked just a little I think to make it more effective, but it is a good base. However, I am not the one to do that! I have tried a couple times since the full stat block dropped and I just can't bring myself to make an ancient dragon stat block that streamlined!The forz dragon also has a number of control effects as well, more than the mm gold.
Still I do like how the mm gold brings several elements to the table in a more streamlined package, it just might need more damage but the chassis looks reasonable
You mean how like legendary resistance means that any spell that has a save is completely worthlessIt depended entirely whether the party had single target powers or multi target powers. And in the latter case not being to use most of your powers is not a fun sort of difficult as a player.
well, half damage is something!You mean how like legendary resistance means that any spell that has a save is completely worthless
You mean how like legendary resistance means that any spell that has a save is completely worthless
a fair point, 5e spell slots are a lot more flexible than 4e powers.No, not like that, as in 5e each spell is not an independent resource so you can use your spell slots for those spells which you deem usable in a given battle.
I don't care if you have them, or you saved them for the occasion. "I needed to use an 8th level spell to keep my party from dying" =/= "That attack was utterly trivial and no threat to the party". If it was no threat, why did you need a powerful spell to counter it?
No, it shouldn't. Heck, check out MonsterEnvy's test: D&D (2024) - Testing against the Gold Dragon
PCs aren't doing so great, and yet not a single one of them has been dropped yet.
The idea that a CR 30 should almost drop 2 PCs a turn is absurd, because most tables have only 4 PCs. That means that you are saying that the Tarrasque or Titan monsters should WIN against a level 20 party in two turns. That's not fun for anyone.
Especially since you mean that they should be able to do so WHILE overcoming the counter-abilities from the party, because if the Cleric can heal the party up from that damage then it doesn't count.
But the DC 24 Fire Breath isn't broken, despite having the same high DC. In fact, you believe the Fire Breath to be weak and trivial.
So it isn't the DC that is the problem...
... is that it? That's your entire argument for why removing one PC makes the fight a guaranteed TPK? Because tanks are meant to take hits?
They laughed because
1) Feats and Magic Items were not accounted for
2) People kept trying to have solo fights without strong lieutenants and minion.
And you are missing a LOT of design if you think PCs are going to be laughing at the new monsters. These things are going to be wrecking house.
Remove temporarily. They can remove a character from the fight TEMPORARILY.
The fighter keeps showing back up after being banished. So you still have to defeat them. You aren't banishing them and then they are gone forever. It is a delay tactic.
You mean how like legendary resistance means that any spell that has a save is completely worthless