Wizards of the Coast has previewed (part of) the stat block for one of its iconic monsters on social media. Take a look!
Which is why I suggest Legendary Resistance should require using a Reaction (or Legendary Action in this case) - then the opponent's attacks are diminished.
Fighters are really hard to banish. The fighter in our test just used indomitable to succeed every time. After that it was already game over.- snip-
You can continually Banish them each round.
On the other hand the fighter in @MonsterEnvy 's ongoing test (Testing against the Gold Dragon) was banished (with indomitable) on the first attempt. Dice being dice and all.Fighters are really hard to banish. The fighter in our test just used indomitable to succeed every time. After that it was already game over.
Epic Casters have at least 6 high level spells. Most combats only last 3-4 rounds. Expending a few of their powerful spells doesn't render them impotent.
1. Its the Tarrasque...supposedly the most dangerous monster in the game...you don't build it to just tickle the PC's.
2. Dropping an Epic Tier PC to 0 HP is not likely to be the end of them.
3. DPR still requires everything to hit.
Statistically most parties won't even have a Cleric, but if we are doing a Classic 4 Classes Party, then you can't complain about the Cleric doing 'Heal-y' stuff.
The DC 24 Fire Breath is broken, its just luckily the damage is so low it won't be AS BIG a problem as the Banish.
That's just nonsense. They laughed at it because the high CR monsters are badly designed and incredibly weak.
Again irrelevant, its a Solo monster. The whole point of Legendary Resistance is so we can have Solo Monsters.
You are as delusional as WotC if you think adding 9 fire damage to a Gold Dragon's "Rends" is suddenly going to translate to it "wrecking house". The 2024 Power Creep alone probably undermines something like a flat +20% hike in monster damage.
They can remove them EACH round, before they act. Its a potentially Perpetual removal.
You can continually Banish them each round.
That is an interesting idea! Gotta say I rather like it.
Fighters are really hard to banish. The fighter in our test just used indomitable to succeed every time. After that it was already game over.
You are facing a threat a full 10 CRs higher than the party (and the MM has strict warning abouts using monsters higher CR than the party....this is 50% higher).PCs aren't doing so great, and yet not a single one of them has been dropped yet. The idea that a CR 30 should almost drop 2 PCs a turn is absurd, because most tables have only 4 PCs. That means that you are saying that the Tarrasque or Titan monsters should WIN against a level 20 party in two turns. That's not fun for anyone.
A CR 26 monster (90,000 XP) should be a Hard encounter (88,000 XP budget) for 4, 20th level, PCs. So a CR 30 monster should be, I don't know, really Hard!You are facing a threat a full 10 CRs higher than the party (and the MM has strict warning abouts using monsters higher CR than the party....this is 50% higher).
I mean....if that doesn't mean PCs are dropping like flies than what is the point of super high CRs?
Fighters are really hard to banish. The fighter in our test just used indomitable to succeed every time. After that it was already game over.