D&D General Muscular Neutrality (thought experiment)

In short: Muscular Neutrality can almost never be "Right". It must be Ignorant, Unfeeling, or Alien.
Extremely well-said. I might substitute "Unaware" for "Ignorant", but otherwise completely agreed, if "Muscular" Neutrality needs to be a third moral pole as opposed to an amoral faction that derives benefit for itself (or avoids detriment to itself) by the existence of both.

Every example I've been able to come up with consistently falls into one of those three categories.
 

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Extremely well-said. I might substitute "Unaware" for "Ignorant", but otherwise completely agreed, if "Muscular" Neutrality needs to be a third moral pole as opposed to an amoral faction that derives benefit for itself (or avoids detriment to itself) by the existence of both.

Every example I've been able to come up with consistently falls into one of those three categories.
It's practically impossible with good and evil because good and evil are ideologically locked opposites. You can absolutely disprove the dichotomy by providing neutrality...

But a third pole that somehow opposes both good and evil, is pretty much impossible without being one of those three things, mainly because of how we define good and evil. If our culture were to shift so that what we consider "Good" were no longer "Good" then good and evil would still be diametrically opposed as their definitions, and sphere of ideological function, shifted.

Most things we think of as "Opposite" can't do that, because while every dichotomy is a false dichotomy, ideological dichotomy is malleable. Fire and Ice are concrete things... but ideas permute. They come to encompass more, or less.

While the stakes for a Law/Chaos/Neutrality trichotomy are certainly less dire (particularly when you try to frame it as entropy and creation, rather than legalisms) you still face the issue of neutrality taking part in both sides, rather than being a true "Third Way".

This is why lots of writers who try to do "Three Sided Battles" try to do things like "Nature, Magic, Technology" or something similar as the trichotomy. (Even though in those settings Nature is secretly the basis of magic and technology for obvious reasons)

It's weird. As a culture, Americans eagerly chase dichotomy even though we understand they're false. So we try so hard to invent a "Third Way" into dichotomies we create for ourselves and it never really works in a meaningful way, like Muscular Neutrality. Instead of a triangle, we try to create a spectrum, and get annoyed when the middle is tepid.
 
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It's practically impossible with good and evil because good and evil are ideologically locked opposites. You can absolutely disprove the dichotomy by providing neutrality...

But a third pole that somehow opposes both good and evil, is pretty much impossible without being one of those three things, mainly because of how we define good and evil. If our culture were to shift so that what we consider "Good" were no longer "Good" then good and evil would still be diametrically opposed as their definitions, and sphere of ideological function, shifted.

Most things we think of as "Opposite" can't do that, because while every dichotomy is a false dichotomy, ideological dichotomy is malleable. Fire and Ice are concrete things... but ideas permute. They come to encompass more, or less.

While the stakes for a Law/Chaos/Neutrality trichotomy are certainly less dire (particularly when you try to frame it as entropy and creation, rather than legalisms) you still face the issue of neutrality taking part in both sides, rather than being a true "Third Way".

This is why lots of writers who try to do "Three Sided Battles" try to do things like "Nature, Magic, Technology" or something similar as the trichotomy. (Even though in those settings Nature is secretly the basis of magic and technology for obvious reasons)

It's weird. As a culture, Americans eagerly chase dichotomy even though we understand they're false. So we try so hard to invent a "Third Way" into dichotomies we create for ourselves and it never really works in a meaningful way, like Muscular Neutrality. Instead of a triangle, we try to create a spectrum, and get annoyed when the middle is tepid.
Yeah. I referenced above a short story--which I still cannot remember the name nor author of, much to my chagrin--where an alien species with a trinary view of life had Love, Valor, and Evil. Love+Valor would be more or less what we call "Good", but results in Evil being kind of insipid. Valor and Evil would be something sort of in the space between anti-villains and "powerful" regimented evil (e.g. fascism), depending on which aspect is more prominent. Love and Evil would be what's referred to by the whole "a man convinced of his rightness can be the greatest villain"--and what Galadriel would have become, had she given in to her desire for the One Ring, or what Gandalf would have become, as he said:
"Do not tempt me! For I do not wish to become like the Dark Lord himself. Yet the way of the Ring to my heart is by pity, pity for weakness and the desire of strength to do good. Do not tempt me! I dare not take it, not even to keep it safe, unused. The wish to wield it would be too great for my strength. I shall have such need of it. Great perils lie before me."
More or less, by these lights, Valor kinda-sorta acts as kingmaker of the trio. Love+Evil can hold sway, especially if it is able to prey upon things like common moral sentiment to keep people in line, but that partnership tends to break down over time because it lacks for...vigor, of a sort.

You can also see shades of this in the subtext behind Nineteen Eighty-Four, where Orwell plants the notion that revolt against Oceania is still possible, because the Party doesn't bother controlling the Proles, mostly because doing so is largely beyond the Party's resources. Just controlling the Outer Party takes pretty much all of the Inner Party's resources, so Winston rightly identifies the Proles as the last reservoir of Valor (albeit by other terms) outside of the Inner Party. Whether it is two Valor+Evil factions fighting one another or something more heroic, any disruption would be an extreme problem for Oceania (especially if it happened to coincide with Eurasia and Eastasia deciding to team up against Oceania.)
 

Put simply: Neutral characters are, inevitably, morally indifferent. It's how neutrality works. They allow evil to thrive and hold power because they just don't really care. Sure, they'd prefer if the people in their life were good, but don't want to put forth the effort to make it so.
How it was described in I think 3e, was that neutral folks are not indifferent, they can care about laws, goodness, evil, etc., but just do not feel so strongly about those things as to move them into being aligned that way. It takes strong belief in good to be NG. It takes strong belief in both freedom/independence/etc. and goodness to be CG.

I like that ideal of neutral the best. It allows much or most of the world to be neutral, like most of us actually are, rather than just indifferent about things.

Indifference can be part of it of course. I know people who are completely indifferent to laws other than to avoid arrest and fines, and completely indifferent about politics, but are not indifferent about good or evil. Yet they don't care enough to go be activists or join protests.
Muscular Neutrals, on the other hand, have got to be wrong to the point of being self-blinding.

Anything else relies on either the defeat of evil resulting in a fail-state for the universe, or "Good" to secretly be worse than "Evil" which is nonsensical at best.

For Muscular Neutrals to "Work" they have to be so disconnected from human experience as to not understand that the differences between good and evil aren't just as irrelevant to the fate of the world as apples and oranges having different flavors. They've got to be so blitheringly maladapted as to think there's no meaningful difference between suffering and joy because "Both of them are feelings and feelings are valid".

They've somehow got to believe that everyone has the right to be evil and commit murders and assaults and thefts and atrocities and that stopping them from doing so is only appropriate when it gets "Out of Hand". And if you try to stop them -before- it gets out of hand, Muscular Neutral will stop you from stopping them because your "Goodness" is getting out of hand.
That's not what muscular neutrals are. They believe, and rightly so, that extreme law stagnates society. Extreme chaos would be too chaotic for civilization to exits. Extreme evil would feed on itself and others, effectively destroying the world. And extreme good would be unbending with infractions against it, creating a world of zealots.

Muscular neutrality wants to keep the extremes in check so that society can exist and thrive and innovate. That requires non-extreme doses of the alignments. Even evil is necessary to a certain extent, because it spurs good and law to do stuff to prevent it.
 
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How it was described in I think 3e, was that neutral folks are not indifferent, they can care about laws, goodness, evil, etc., but just do not feel so strongly about those things as to move them into being aligned that way. It takes strong belief in good to be NG. It takes strong belief in both freedom/independence/etc. and goodness to be CG.
So they're "Good" but not "GOOD" enough to be good. And they're never "Evil" but not "EVIL" enough to be evil?

That paints Neutrals as good-lite. Not as Neutral. Which defeats the fundamental purpose of recognizing neutral as existing.

Neutrals have to be in the middle for it to be meaningful. If some "Neutrals" are toward the good end without being good, then roughly the same number of "Neutrals" must be toward the evil end without being evil. Which just makes neutrality a false state lumping moderately good people with moderately evil people rather than putting them with their respective groupings.

A "Mostly Good" neutral character has way more in common with a good character than they do with a "Mostly Evil" neutral character. So putting them into the same group is nonsensical.
I like that ideal of neutral the best. It allows much or most of the world to be neutral, like most of us actually are, rather than just indifferent about things.
"Most of us actually are"... Nah, bud, that's a skill issue. Most people are good. We just also happen to be largely powerless to change the world around ourselves due to various external circumstances enforced by structures designed to keep us powerless.

And a lot of us have evil in ourselves. Whether that's bigotry or simple pettiness or something less overt. Almost all of which is learned behaviors we can unlearn and avoid teaching to others.
Indifference can be part of it of course. I know people who are completely indifferent to laws other than to avoid arrest and fines, and completely indifferent about politics, but are not indifferent about good or evil. Yet they don't care enough to go be activists or join protests.
You're saying conflicting things, here. A mish-mash of things that are all connected as if they're unconnected. Some of these things are just expressions of the others, and then you try to equate a state of economically and socially enforced inaction to a matter of moral character which is just bizarre, to me.

But let's not get into real world politics while we're discussing fantasy silliness.
That's not what muscular neutrals are. They believe, and rightly so, that extreme law stagnates society. Extreme chaos would be too chaotic for civilization to exits. Extreme evil would feed on itself and others, effectively destroying the world. And extreme good would be unbending with infractions against it, creating a world of zealots.
And we're back to the nonsensical "Good is actually evil!" argument. Shocking.

"If everyone is constantly kind, forgiving, and giving of themselves, they'll punish you for not doing those things!"

The hottest of takes.
Muscular neutrality wants to keep the extremes in check so that society can exist and thrive and innovate. That requires non-extreme doses of the alignments. Even evil is necessary to a certain extent, because it spurs good and law to do stuff to prevent it.
"Evil is actually good!" is a whole new hot take argument that is equally nonsensical.

If there were no evil, good wouldn't have to prevent evil. So what would good do? Just exist. Alongside the Neutral. Being kind, forgiving, and altruistic.

Good would just keep on trucking as the status quo. Rain falls, crops grow, harvests happen, people live in harmony with one another. Gifts. Marriages. Babies. Joy. Comfort.

Oh, sure. Natural disasters will still happen. And the good will flood out in droves to help those affected. Accidents will still occur, and the good will flood out in droves to help those affected.

What a horrible world would exist if evil didn't exist in it. Can you imagine anything more terrible than people living their lives without murder and sexual assault and pointless hatred? Ugh. How awful would that be?
 

It's practically impossible with good and evil because good and evil are ideologically locked opposites. You can absolutely disprove the dichotomy by providing neutrality...
I just completely disagree with this underlying premise. Good and evil are not ideologies, and treating them as if they are is why all of these arguments fall into incoherence. Good and evil are subjective descriptors.
 

I just completely disagree with this underlying premise. Good and evil are not ideologies, and treating them as if they are is why all of these arguments fall into incoherence. Good and evil are subjective descriptors.
Fair point. The thrust I was trying to make, and with a poor word choice to describe, is that they're ideas and ideals.

They can shift, and are reliant on their dichotomous state. Because they don't represent any finite 'thing' any "Third Pole" created is just going wind up the middle ground on a spectrum, not an actual separate thing that is neither good nor evil.
 

So they're "Good" but not "GOOD" enough to be good. And they're never "Evil" but not "EVIL" enough to be evil?

That paints Neutrals as good-lite. Not as Neutral. Which defeats the fundamental purpose of recognizing neutral as existing.
I don't agree. They can be good light, evil light, or any combination light. The point is that in D&D, the alignment poles represent those with the more extreme beliefs.
Neutrals have to be in the middle for it to be meaningful. If some "Neutrals" are toward the good end without being good, then roughly the same number of "Neutrals" must be toward the evil end without being evil. Which just makes neutrality a false state lumping moderately good people with moderately evil people rather than putting them with their respective groupings.
I disagree with that dichotomy. You can have the majority of world being "good light" and end up living in an evil world full of despots that the "good light" people weren't motivated enough to stop from gaining power.

You do not need equal amounts of the "lights" in order to be neutral. You just need to not be motivated enough of an extreme in your beliefs to act on them to change things.
"Most of us actually are"... Nah, bud, that's a skill issue. Most people are good. We just also happen to be largely powerless to change the world around ourselves due to various external circumstances enforced by structures designed to keep us powerless.
No. Most of the world is neutral. If the masses were good enough to risk themselves to overcome the evil in the world, we wouldn't have evil rulers on Earth right now. The problem is that most of the "good light" folks don't have strong enough beliefs to risk themselves for the good, so those motivated enough to risk themselves for power and selfishness often succeed.
You're saying conflicting things, here. A mish-mash of things that are all connected as if they're unconnected. Some of these things are just expressions of the others, and then you try to equate a state of economically and socially enforced inaction to a matter of moral character which is just bizarre, to me.
There is no conflict. People are complex and can be indifferent about some things, while not being indifferent about other things that they do not believe in strongly enough to risk themselves.
But let's not get into real world politics while we're discussing fantasy silliness.
I didn't. Saying the word politics is not getting into real world politics, especially in the context that I used it in. Politics exist in our fantasy silliness too! ;)
And we're back to the nonsensical "Good is actually evil!" argument. Shocking.
At extremes, it kinda is. The phrase "Too much of a good thing" exists for a reason. Too much of anything is bad.
"Evil is actually good!" is a whole new hot take argument that is equally nonsensical.
Nobody said that. Necessary =/= good.
If there were no evil, good wouldn't have to prevent evil. So what would good do? Just exist. Alongside the Neutral. Being kind, forgiving, and altruistic.
No. Zealots would take over, dictating to others what good was and punishing those who were not good enough in order to convert them to a better state of good. What constitutes goodness would move ever more extreme over time.

Muscular neutrality isn't about doing a good action for every evil action or any of that claptrap. It's about recognizing when a world or area in the world is too extreme in one or more directions and knocking that place down a peg or two.
 

I don't agree. They can be good light, evil light, or any combination light. The point is that in D&D, the alignment poles represent those with the more extreme beliefs.
In your particular interpretation that you prefer.

Which I find silly and self-defeating.
I disagree with that dichotomy. You can have the majority of world being "good light" and end up living in an evil world full of despots that the "good light" people weren't motivated enough to stop from gaining power.
Or... they're morally good enough to accept suffering rather than commit themselves to the actions it would take to end the threat of evil.

Ideas like Nonviolent Resistance, for example. Or the idea that killing a killer makes you just as evil as they are, which honestly sounds like something a murderer would come up with to ensure no one kills him to stop him from continuing to kill.

It's almost like there are these external pressures on people to -not- do a violent uprising. Or prevent evil from coming into power in the first place. Not that it always stops them, just usually.

It's not a matter of lacking moral character.
You do not need equal amounts of the "lights" in order to be neutral. You just need to not be motivated enough of an extreme in your beliefs to act on them to change things.
See... I find this kind of thinking dangerous.

Both because it ignores the definition of Good that we're working on (Altruistic, Respect for Life, Dignity of Sentient Beings) and paints motivation and ability as fundamental qualities of a person's moral identity rather than a function of society and circumstance.

A person in a wheelchair unable to go to protest due to sundry factors is not "Less Good" than someone who can attend the protest.
No. Most of the world is neutral. If the masses were good enough to risk themselves to overcome the evil in the world, we wouldn't have evil rulers on Earth right now. The problem is that most of the "good light" folks don't have strong enough beliefs to risk themselves for the good, so those motivated enough to risk themselves for power and selfishness often succeed.
Nah. Most of the world is good. We're taught to think of most of the world as neither good nor evil but largely selfish in order to isolate ourselves from each other to minimize any kind of resistance against fundamental injustice.

But, again, this gets into real world politics and we shouldn't be going there, Max.
There is no conflict. People are complex and can be indifferent about some things, while not being indifferent about other things that they do not believe in strongly enough to risk themselves.
Laws, Arrests, and Fines exist in a Political Structure and do not exist outside of a political structure. Good and Evil, and their definitions, intersect with politics ALL THE TIME. They are largely the basis of political discourse. And you're talking about them like they're separate, discrete, unconnected items. It's bizarre.

And your final point of "believing in strongly enough to risk themselves" is also nonsense that ignores reality.

We exist in a structure designed to force compliance. It doesn't make you "Less Moral" to be in a position where fighting is impossible for you. It just means you've been forced into compliance.

People who are able to go to a scheduled protest while you have to work to put food on your table to keep yourself and your family alive while you watch from afar are not "More Good" than you are. They're just able to attend that protest.
I didn't. Saying the word politics is not getting into real world politics, especially in the context that I used it in. Politics exist in our fantasy silliness too! ;)
Honestly, trying to map alignment to reality and say "Most people are neutral" is political AF, my guy. I'm hoping we can keep further discussion to the game world and end this external discussion about your experiences with morality in the real world.
At extremes, it kinda is. The phrase "Too much of a good thing" exists for a reason. Too much of anything is bad.
Disagree. Too much love is not a bad thing. Too much happiness is not a bad thing. We can pretend all we want about them being bad for you, or invent scenarios where the method of gaining those things is somehow bad, but no one is going to die or be injured by feeling "Too Much" love.

Too much oxygen kills us because we're evolved to live in the environment we're in. Too much water or salt or sugar or whatever else is also a function of the structures of reality we're in.

"Too much good morality" is not a thing that could happen.
Nobody said that. Necessary =/= good.
Fair. I also don't think it's necessary. And the position you posited (Without evil, good wouldn't prepare to defeat evil) is hardly convincing, as demonstrated.
No. Zealots would take over, dictating to others what good was and punishing those who were not good enough in order to convert them to a better state of good. What constitutes goodness would move ever more extreme over time.
See, THIS is where you lose everything. Good in D&D is defined as Altruism, Respect for Life, and Dignity of Sentient Beings.

Zealots of those three things don't go out and punish people for not being "Good Enough". Why? They respect the other person's life and believe in their dignity. They do not "Convert" them through violent means. Why? Same reason.

You ever watch Deep Space Nine? If Moral Goodness had "Zealots" they'd convert you like Root Beer does.


I'd reference the real world phenomenon you're trying to present, here, because it's factually wrong... But politics.
Muscular neutrality isn't about doing a good action for every evil action or any of that claptrap. It's about recognizing when a world or area in the world is too extreme in one or more directions and knocking that place down a peg or two.
Muscular Neutrality involves killing good people and spreading evil when "Good" is too powerful or evil is about to be defeated, and vice-versa.

Which means it's about doing Evil when Evil might lose, and doing Good when Good might lose. And while that might "Seem" morally neutral, it REALLY isn't.

It's making the decision to ensure that there is always murder, and sexual assault, and genocide, and evil undead, and dark gods holding equal-ish power to do and spread those things to the gods of light to ensure that at no point is evil ever destroyed.

And that's evil.

And you can do all kinds of ridiculous moral calculus about how many times they do the reverse to try and add up to a 0 sum game... But everyone who is murdered, tortured, and sexually assaulted remains so for the rest of time. Muscular Neutrality doesn't Un-Kill the innocents that the evil it protects murders. It can never undo the harm, and makes no effort to do so.

Muscular Neutrality assumes that being good and being evil are fundamentally equal prospects with fundamentally equal impact. But they're not.

Good, in practically every work ever written, is about maintaining or improving the status quo. Evil disrupts the status quo, sure. But it does so through terrible actions and is ultimately opposed by enough force to stop it and restore the status quo, or at least a semblance of it.

Muscular Neutrality misunderstands the most fundamental truth about Goodness: Good is Reactive rather than Proactive.

Evil goes out and does something horrible, good goes out and stops evil from doing additional horrible acts, then tries to do what it can to repair the damage that was done.

Evil tries to burn down the city. Good stops evil once it realizes what's happening, then works to rebuild what was lost. You'll find that formula in practically every story on the subject ever written, whether it's a work of high literature bound in leather, or a pulp novel.

Evil acts. Good reacts.

You don't read a D&D novel about an orc tribe minding it's own business when the Good and Moral Kingdom next door sends a contingent of knights to wipe out every man, woman, and child in the tribe and think "Man, these orcs are so evil. It's a good thing the knights genocided them all so nobly!" after all. (And in no small part because it would make the kingdom very blatantly evil...)

Whenever a war happens in those novels it's because the orcs or goblins or giants or dragons or Thayans or whatever force of evil exists in the novel takes the first swing and the heroes react to the evil actions and go fight them. Nearly every D&D adventure on the market follows that formula, as well. Because that's the fundamental role of good and evil in most stories.

Protagonist and Antagonist.

In almost every story you read where an evil or at least unkind person is the protagonist it's the same schtick. Either a "More Evil" enemy rises and must be fought against, or someone who pretends to be a hero is actually an evil person with a ton of PR spin. (Looking at you, The Boys and other 'Genre Defying' stories and practically any work by Blizzard which involves a religion of "The Light" that is constantly doing evil and pretending it's good)

Anyway. Yeah. Muscular Neutral must be Ignorant, Uncaring, or Alien, or there some external force to the universe that will destroy it when good or evil is destroyed. Muscular Neutrality doesn't work, otherwise.
 
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In your particular interpretation that you prefer.

Which I find silly and self-defeating.
I mean, it's what has been told to us for a looooong time.

2e pg 46: "Philosophers of neutrality not only presuppose the existence of opposites, but they also theorize that the universe would vanish should one of the opposite completely destroy the other (since nothing can exist without its opposite). Fortunately for these philosophers (and all other sentient life), the universe seems to be efficient at regulating itself. Only when a powerful, unbalancing force appears (which almost never happens) need the defenders of neutrality come seriously concerned."

There's that belief that you have to keep things from going to extremes.

3.5e PHB page 105: "A neutral character does what seems to be a good idea. She doesn't feel strongly one way or another when it comes to good vs. evil or law vs. chaos. Most neutral character exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil-after all, she would rather have good neighbors and rulers than evil ones. Still she's not personally committed to upholding good in any abstract or universal way."

Another that says what I am saying.

4e page 20 Unaligned(neutral): "If you're unaligned, you don't actively seek to harm others or wish them ill. But you also don't go out of your way to put yourself at risk without some hope of reward. You support law and order when doing so benefits you. You value your own freedom, without worrying too much about protecting the freedom of others."

5e page 122: " (N) is the alignment of those who prefer to steer clear of moral questions and don't take sides, doing what seems best at the time." ~ even this vague short sentence supports my view over yours.
1e was the only edition where neutrality wasn't "I just don't care enough about good/evil/law/chaos, but even Gygax in 1e said that alignments can vary and that a true neutral individual could tend towards good.
Or... they're morally good enough to accept suffering rather than commit themselves to the actions it would take to end the threat of evil.

Ideas like Nonviolent Resistance, for example. Or the idea that killing a killer makes you just as evil as they are, which honestly sounds like something a murderer would come up with to ensure no one kills him to stop him from continuing to kill.
No. Nonviolent resistance like Ghandi enacted was not neutral and placed him and others like him at risk. It just just non-violent good. What I am talking about is someone who doesn't care enough about good to go risk himself in non-violent resistance to evil.

And accepting the suffering of yourself and the many others that are also suffering, rather than take the action to end the evil is morally good?! No. It may not be evil, but it's not morally good................or any other kind of good.
See... I find this kind of thinking dangerous.

Both because it ignores the definition of Good that we're working on (Altruistic, Respect for Life, Dignity of Sentient Beings) and paints motivation and ability as fundamental qualities of a person's moral identity rather than a function of society and circumstance.

A person in a wheelchair unable to go to protest due to sundry factors is not "Less Good" than someone who can attend the protest.
I never said such a person is less good. I said people lack the conviction to go and protest, etc. The wheelchair person does not lack the conviction, but the means. That's different and not at all a part of my thinking.

My thinking also does not ignore the definitions we are working with. They remain altruism, respect for life, etc., but just that those parts of that person aren't as strong in conviction as the good individual. It also doesn't matter when the motivation comes from fundamental qualities of moral identity or whether they come from society and circumstance. What does matter is that regardless of where the motivation comes from, it's not as strong as someone committed to good, law, evil, or chaos.

You are attributing things to my thinking that are not there.
Laws, Arrests, and Fines exist in a Political Structure and do not exist outside of a political structure. Good and Evil, and their definitions, intersect with politics ALL THE TIME. They are largely the basis of political discourse. And you're talking about them like they're separate, discrete, unconnected items. It's bizarre.
It's not as bizarre as you think. Yes those things do interconnect, but they also exist in ways that do not. You can have a hermit who has been isolated since he was 3, raised by rabbits and wolves, still fundamentally be committed to good, evil, law(order, personal code, etc., not actual laws) or chaos. Or he might not be strongly committed in any direction and be neutral. This is especially true in D&D which treats alignment as universal forces, devoting entire planes and races to them.
And your final point of "believing in strongly enough to risk themselves" is also nonsense that ignores reality.

We exist in a structure designed to force compliance. It doesn't make you "Less Moral" to be in a position where fighting is impossible for you. It just means you've been forced into compliance.

People who are able to go to a scheduled protest while you have to work to put food on your table to keep yourself and your family alive while you watch from afar are not "More Good" than you are. They're just able to attend that protest.
Why do you assume that I want to go protest? Or that most of us do? The overwhelming majority of people that I have known in my life wouldn't go to a protest even if they could. That doesn't mean that they don't believe in laws, goodness or whatever. It just means they don't believe strongly enough to do so.

I've also know a very few people who would fly across the country to protest and/or are very vocal on social media about these things. They DO have strong commitment to their ideals and would not be considered neutral.
Disagree. Too much love is not a bad thing. Too much happiness is not a bad thing. We can pretend all we want about them being bad for you, or invent scenarios where the method of gaining those things is somehow bad, but no one is going to die or be injured by feeling "Too Much" love.
Too much love is often enabling people to their detriment. It enables drug addicts to overdose and die. It enables people who need mental health care to suffer longer before getting that care, because loved ones want to help them through their difficulties out of love and they are not experts. It enables alcoholics to not get the treatment they need and perhaps get into a drunk driving accident or die of liver failure. Too much love causes people to neglect their health and safety in order to take care of the needs of others, damaging their ability to continue to help.

I watched too much love put my wife's grandmother at risk. She had advanced alzheimer's and her family wanted to care for her at home, not put her into a home. Because of that, she more than once escaped from the people that she didn't know and made breaks for it down the road. If she had gone far enough, she could have been one of those stories we hear about every year when someone like that vanishes, or she could have wandered in front a car and been killed.

At extremes, too much love is also bad. Not evil, but bad.
See, THIS is where you lose everything. Good in D&D is defined as Altruism, Respect for Life, and Dignity of Sentient Beings.

Zealots of those three things don't go out and punish people for not being "Good Enough". Why? They respect the other person's life and believe in their dignity. They do not "Convert" them through violent means. Why? Same reason.

You ever watch Deep Space Nine? If Moral Goodness had "Zealots" they'd convert you like Root Beer does.
I think you are missing the "at extremes" portion. At extremes, good loses sight of or the interpretation of those things becomes twisted. A zealot is very altruistic, often living in poverty so others can have things. A zealot can totally respect live by forcing it to be better at being good so that it can have eternal reward later on, and who better to have the greatest dignity than those who behave in the greatest goodness!

Zealotry twists perception and those people have gone to their belief to such an extreme that again, it becomes bad. Most zealots didn't start out as bad people. They just took their philosophy too far.
Muscular Neutrality involves killing good people and spreading evil when "Good" is too powerful or evil is about to be defeated, and vice-versa.

Which means it's about doing Evil when Evil might lose, and doing Good when Good might lose. And while that might "Seem" morally neutral, it REALLY isn't.

It's making the decision to ensure that there is always murder, and sexual assault, and genocide, and evil undead, and dark gods holding equal-ish power to do and spread those things to the gods of light to ensure that at no point is evil ever destroyed.

And that's evil.
Why do you have to kill them? Just breaking up their power structure so that they aren't able to overwhelm as they threaten to is enough.

Besides, good, evil, law and chaos are defined by their opposites. You can't be good, if there's not evil and/or neutrality for it to be balanced against. Imagine a world where everyone in it was 100% altruistic, respectful of life, etc. That's no longer good, but the average status quo. It's that world's neutral state of being. For something to register as good, it has to stand out from the rest of the background noise.
And you can do all kinds of ridiculous moral calculus about how many times they do the reverse to try and add up to a 0 sum game... But everyone who is murdered, tortured, and sexually assaulted remains so for the rest of time. Muscular Neutrality doesn't Un-Kill the innocents that the evil it protects murders. It can never undo the harm, and makes no effort to do so.
Nothing I have said involves trying to make the world into moral 0 sum game. It's about lack of enough conviction to fall into the category of good or whatever, and stopping a side from winning as extremes are pretty much always bad. I've certainly never heard of a good extreme, and that includes love.
Muscular Neutrality assumes that being good and being evil are fundamentally equal prospects with fundamentally equal impact. But they're not.
It makes no such assumption. It doesn't act unless one hits an extreme. It doesn't try to balance things to 0 sum like you are saying. Suppose it takes one side going past 80% to trigger muscular neutrality. A world could be 80% good and 20% evil and nothing would be done to change that. Please don't read into that that I think 20% evil is okay. I'm just putting out a hypothetical for the sake of D&D muscular neutrality and to show that good and evil to have to be fundamentally equal to trigger it.
Muscular Neutrality misunderstands the most fundamental truth about Goodness: Good is Reactive rather than Proactive.

Evil goes out and does something horrible, good goes out and stops evil from doing additional horrible acts, then tries to do what it can to repair the damage that was done.

Evil tries to burn down the city. Good stops evil once it realizes what's happening, then works to rebuild what was lost. You'll find that formula in practically every story on the subject ever written, whether it's a work of high literature bound in leather, or a pulp novel.

Evil acts. Good reacts.
Both are are both. There's good reactiveness when the good person reacts to step in and save someone from an evil threat. And there's good proactiveness where the good person goes to poor people and brings food and other supplies to care for them. There's evil reactiveness where someone gets triggered by kids playing ding dong ditch and shoots them as a reaction. And there's evil proactiveness where folks go out and commit crimes.
In almost every story you read where an evil or at least unkind person is the protagonist it's the same schtick. Either a "More Evil" enemy rises and must be fought against, or someone who pretends to be a hero is actually an evil person with a ton of PR spin. (Looking at you, The Boys and other 'Genre Defying' stories and practically any work by Blizzard which involves a religion of "The Light" that is constantly doing evil and pretending it's good)
Those are stories, not real life or RPGs. In a book, yes you have to have evil be proactive and good then reacts. Otherwise it makes for a very boring story.

In real life and in RPGs, both are both. Evil is reactive and proactive. Good is reactive and proactive. While a story does come out of game play, it's not the same kind of story that you get in a novel.
 

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