Are Orcs in the Monster Manual? No and Yes.

Status
Not open for further replies.
orcs dnd.jpg


The culture war surrounding orcs in Dungeons & Dragons continues with the release of the 2025 Monster Manual. Review copies of the Monster Manual are out in the wild, with many sites, EN World included, are giving their thoughts about the final core rulebook for the revised Fifth Edition ruleset. But while most commentators are discussing whether or not the monsters in the new Monster Manual hit harder than their 2014 equivalent, a growing number of commentators (mostly on Elon Musk's Twitter, but other places as well) are decrying the abolishment of orcs in the new rulebook.

Several months ago, would-be culture warriors complained about the depiction of orcs in the new Player's Handbook. Instead of depicting orcs as bloodthirsty marauders or creatures of evils, orcs (or more specifically, playable orcs) were depicted as a traveling species given endurance, determination, and the ability by their god Gruumsh to see in the darkness to help them "wander great plains, vast caverns, and churning seas." Keep in mind that one of the core facets of Dungeons & Dragons is that every game is defined by its players rather than an official canon, but some people were upset or annoyed about the shift in how a fictional species of humanoids were portrayed in two paragraphs of text and a piece of art in a 250+ page rulebook.

With the pending release of the Monster Manual, the orc is back in the spotlight once again. This time, it's because orcs no longer have statblocks in the Monster Manual. While the 2014 Monster Manual had a section detailing orc culture and three statblocks for various kinds of orcs, all specific mention of orcs have indeed been removed from the Monster Manual. The orcs are not the only creature to receive this treatment - drow are no longer in the Monster Manual, nor are duergar.

However, much of this is due to a deliberate design choice, meant not to sanitize Dungeons & Dragons from evil sentient species, but rather to add some versatility to a DM's toolbox. Orcs (and drow) are now covered under the expanded set of generic NPC statblocks in the Monster Manual. Instead of players being limited to only three Orc-specific statblocks (the Orc, the Orc War Chief and the Orc Eye of Gruumsh), DMs can use any of the 45 Humanoid statblocks in the book. Campaigns can now feature orc assassins, orc cultists, orc gladiators, or orc warriors instead of leaning on a handful of stats that lean into specific D&D lore.

Personally, I generally like that the D&D design ethos is leaning away from highly specific statblocks to more generalized ones. Why wouldn't an orc be an assassin or a pirate? Why should orcs (or any other species chosen to be adversaries in a D&D campaign) be limited to a handful of low CR statblocks? The design shift allows DMs more versatility, not less.

However, I do think that the D&D design team would do well to eventually provide some modularity to these generic statblocks, allowing DMs to "overlay" certain species-specific abilities over these NPC statblocks. Abilities like darkvision for orcs or the ability to cast darkness for drow or a fiendish rebuke for tieflings would be an easy way to separate the generic human assassin from the orc without impacting a statblock's CR.

As for the wider controversy surrounding orcs in D&D, the game and its lore is evolving over time, just as it has over the past 50 years. There's still a place for evil orcs, but they no longer need to be universally (or multiversally) evil within the context of the game. The idea that D&D's rulebooks must depict anything but the rules themselves a specific way is antithetical to the mutability of Dungeons & Dragons, which is supposed to be one of the game's biggest strengths.
 

log in or register to remove this ad

Christian Hoffer

Christian Hoffer

Ouch, that is terrible. With the 5e book if you want to design an encounter with a band of demons you turn to the "demon" section and choose some suitable creatures, but now you have to flip all across the book and try to find the demons? Who on earth thought that was a good idea?!
There are tables in the back of the book that list creatures by type and grouping (where is a demon table, etc.). The full alphabetical listing is to make it easier to reference at the game table when you need to look up a certain monster.
 

log in or register to remove this ad


A lot of folks around here seem to not understand why anyone cares about that though.
I do, in fact, understand why people care. Creature types are one of the few categorical elements of 5E that do the heavy lifting Keywords do in 4E and Pathfinder 2E.

But I don't think it's going to be that big of a deal in practice. There are already plenty of human-shaped monsters that immune to these spells due to creature type. Crown of Madness doesn't need to be any weaker but it's already a lousy spell so it's not a huge loss.
 


I do, in fact, understand why people care. Creature types are one of the few categorical elements of 5E that do the heavy lifting Keywords do in 4E and Pathfinder 2E.

But I don't think it's going to be that big of a deal in practice. There are already plenty of human-shaped monsters that immune to these spells due to creature type. Crown of Madness doesn't need to be any weaker but it's already a lousy spell so it's not a huge loss.
So you understand why people care but you don't think they should? I'm not trying to be reductive, but that's what I'm getting from you here.
 


So you understand why people care but you don't think they should? I'm not trying to be reductive, but that's what I'm getting from you here.

Charm/Hold Person are situational spells at best and rely on the DM using humanoids against the party.

If you feel that humanoid goblins make more sense in your campaign there is an option, you can just adapt the humanoid stat blocks by giving it disengage and darkvision, or even just change goblins to humanoid rather than fey. There are more options under this system then before.
 

Has no one noticed that it’s been 273 posts and not one person has questioned the definition of the word “orc”?!? 🤯

I don’t even know who you people are anymore. 😂

Based on the illustration, I'd say orcs are defined as Americans: they are dressed like cow-boys, in a setting of deserrt wilderness reminding cow-boys TV shows of the past. Their main activity seem to be raising eagles for some added symbolism.

I suspect they might count as a new, original species unseen until now.
 
Last edited:

Charm/Hold Person are situational spells at best and rely on the DM using humanoids against the party.

Hold Person is not really situational, and this is exactly the point. Some of the most common "Humanoids" are not longer Humanoids and at level Dominate Person is an even bigger deal.

Making these creatures Fey completely changes legacy adventures like Storm Kings Thunder and Lost Mine of Phandelver, not to mention many of the old Legacy adventures.
 


Status
Not open for further replies.
Remove ads

Remove ads

Top