Dragonlance "You walk down the road, party is now level 2."

I (re-) did the math for one of my current D&D5E campaigns, and the party has advanced on average every 8 sessions. They are currently 6th level and we've played 56 sessions. The longest period of time between leveling was 20 sessions (so just shy of two years of real time).
 

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I (re-) did the math for one of my current D&D5E campaigns, and the party has advanced on average every 8 sessions. They are currently 6th level and we've played 56 sessions. The longest period of time between leveling was 20 sessions (so just shy of two years of real time).
How often do you play?

(After 63 sessions, my group are at 16th level, but that's fortnightly sessions - so about 2.5 years of play so far given occasional missed sessions).

Cheers!
 





It's a choice I always prefer to make, because otherwise PCs are a different order of being from everyone else, including their own communities and families. That makes zero sense to me, and I will never accept it in any D&D-style game I run, no matter what the designers say. And the more the game pushes for the kind of specialness you're talking about, the less that game appeals to me. 5.5 pushes that idea harder than 2014 5e, so that is one reason I dislike it.

Look, stats vary, so the idea that the PC you choose to play might be smarter or stronger than average for their people, making them as you say "mildly exceptional" is fine, because that falls within standard variation and an equivalent NPC could easily do the same. But IMO they simply are not more special than that in any objective way.
Why not play an RPG that does not have player character exceptionalism as a core assumption? Traveller doesn't, for a start.
 

From what I can see...

Unearthed Arcana (1985) had the lower-class Cavaliers starting at "level 0".
N4 Treasure Hunt (1986) is levels 0-4.
N5 Under Ilefarn (1987) is levels 0-3
Greyhawk Adventures (1988) had the full "level 0" rules.

Cheers!
Another, and much earlier, indicator of a proto-zeroth level is in the saving throw tables where commoners save as 1/2 HD creatures while men-at-arms and militia etc. save as 1-1 HD.
 

For the purpose of brand new players to the game, I'd like their experiences as levels 1 & 2 to be extensive enough so that they gain a handle on how to play the game. But not so long that they don't feel like they're not progressing!
Or, perhaps more importantly, that they learn there's other types of progession than just levels.

Wealth is one. 5e is, as far as I can tell, horribly stingy with its treasure at low levels; yet wealth and equipment acquirement can be a clear sign of character progress even if the actual level hasn't changed.

"I mean, sure I'm still 1st level, but now I got me a longsword that lets me see in the dark when I wield it - hoo boy, I'm gettin' somewhere!"*

* - that quote, though invented, could quite easily have been me as a player in the early 1980s. :)
 


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