This requires use of your second wind. Now granted, you get 3-5 uses between long rests at 5th level, but using it on the first round seems wasteful (you're giving up the healing benefit). Unless you KNOW combat is going to be just that quick and easy. And if that's happening routinely, the DM really needs to adjust!
No it is not wasteful. We are 18th level, he starts with 4 and gets another one every short rest so it is probably about 5 or 6 uses per day average.
We have an 18th level Cleric. Being able to move 20 more feet on the first round (or sometimes the 2nd) is way better than the 25ish hit points you would get from using it to heal. This is a different story at 1st level or even 8th level. The only other thing I have seen him use second wind for in the last several levels is to pass a strength check he failed. He hasn't used it for the purpose of healing a single time in many levels as I recall (although he has healed when used for the purpose of movement).
Take the example he gave. If the fighter wins initiative one of those Devils likely dies before anyone else gets a turn if he can close with them. Even with only 4 uses, how many fights in a dungeon are going to start more than 40 feet apart?
Last edited: