See, and that's the whole entire essence of my "hot take." That whole paradigm is what I call passive-aggressively punishing the players for not building the party that the GM thinks that they need to have in order to succeed. That's not a GM worth his salt. That's very, very, very bad GMing. So bad that I'd hesitate to even play with one who has that attitude. I've been part of groups for years at times in the past where someone had to suck it up and play the cleric even though nobody really wanted to play a cleric, because without one, the party wasn't expected to be successful, for instance, or someone had to play a trap-finding specialist rogue, because otherwise traps would threaten TPKs on a regular basis, etc.