D&D (2024) Sigil Review Thread (+)

This one is weird to me. I use physical terrain and miniatures, and there is nothing stopping players from doing the same, except etiquette.

This is why TTRPG players need to spend some time playing with wargamer grognards. The wargame rake serves double duty as a hand slapper.

It would be fun if there was a community mod for Foundry that would display one hand slapping away another when you hit the space bar to pause the battlemap.
 

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At a table, the player can't click "fireball fireball fireball fireball" over and over again.
I agree though, that I don't have that problem with my tables in other VTTs... so it's either a group etiquette problem, or maybe it's because the VTT is shiny and new that people want to make things flash and see numbers pop up.
That being said, the fact that you can't PAUSE the game, preventing folk from moving their minis? That's a big hole that would hopefully be easy to fix. I pause my VTT games all the time, because the players enter a room and I need to add stuff, or describe things, and I don't want them zipping forward and revealing more than they should be able to see.

At an in-person table, the GM controls the exploration because they either have to describe things, or draw/reveal the map as they go. If you have a cool VTT dungeon set up with lights and walls etc, there's nothing outside of the PAUSE or locked doors etc. to stop players from zipping around and exploring things... other than etiquette, of course, which isn't too hard to set (in my experience, anyway).
Yeah, I've never had a player lift up a piece of paper covering part of a physical battlemap, lift the cloth to peak under a set up piece of terrain, or get up to look behind my DM screen. But it is common for players to immediately move into a room after they open a door in a VTT before I have time to describe it. It doesn't happen in turn-based combat I find. Outside of combat and it can lead to some funny situations, usually not in the PCs favor, but there are times you really need to hit that pause button to avoid an unfair situation for the player, ruining a surprise, or causing confusion and wasting time resetting things--especially if you use features that automatically move a token to another map.
 
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But it is common for players to immediately move into a room after they open a door in a VTT before I have time to describe it.
Yeah this is my experience too, even the most polite players - hell, they can be the worst because they're trying to be helpful!
It doesn't happen in turn-based combat I find.
I've seen it a few times in combat where people got confused, or the player or actually particularly the DM wanted to do take-backsies but wasn't quick enough or something.

Either way, pausing is really helpful.
 

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