Has Wizards of the Coast Given Up on Sigil?

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Sigil seems destined to a slow, spiraling demise after layoffs hit the team overseeing the project. Overnight, news broke that approximately 90% of the team responsible for building Sigil, Wizards of the Coast's new VTT, was let go shortly after the system's public launch. The version of Sigil made available to the public was clearly a work in progress - not only did it require a computer with significant specs to run, it was also only available on Windows computers. The layoffs are the latest sign that Sigil was a solution in search of a problem, a project with no clear endgoal other than to serve as a shinier version of tools already existing for D&D players. EN World has reached out to Wizards for comment about the layoffs.

Project Sigil was initially announced as part of the One D&D initiative back in August 2022. The VTT was supposed to serve as a new entry point for D&D, with cross compatibility with D&D Beyond and additional functionality with D&D's ruleset to make the game easier to play. However, even the initial announcement seemed to lack a strong elevator pitch, other than offering a shinier 3D VTT compared to Roll20 or Foundry. However, many players and D&D commentators immediately pointed out the likely monetization that came with this project, with miniatures, adventures, and even core classes all up for grabs in terms of microtransactions.



Sigil's development continued for over two years, with Wizards offering press and fans new looks at the in-development project at several high-profile events. A Gen Con D&D Live show utilized Sigil for a dragon vs. dragon encounter featuring Baldur's Gate 3 characters (played by their voice actors) caught in the middle. However, the use of Sigil stunted the live show experience, turning a boisterous and raunchy show into a lifeless technical glitch-filled slog. With the players focused on the computer and constantly calling for aid, it was a damning indictment of what Sigil could do to a D&D session.



In early 2025, EN World was invited to a D&D press event at Wizards' headquarters in Renton, WA. The event included an hour-long look at Sigil, which was billed as more of a level builder than a traditional VTT. While the designers showed off how relatively easy it was to build a quick encounter within Sigil, they admitted that most tables wouldn't use the VTT to run every encounter. They also couldn't answer fundamental questions about the VTT, such as monetization or what the design goals for the VTT was. Again, it very much felt like a solution for a problem that hadn't been introduced. At one point, the designer noted that their plan for Sigil's development was largely dependent on what users actually wanted in the system and expressed hope that users could use the VTT for systems beyond D&D 5E. It was also pointed out to developers that there was significant crossover with Maps, a D&D Beyond feature that used 2D maps and tokens that seemed to be far easier to implement with the release of new D&D products. Other than acknowledging the overlap and stating that the two systems worked differently, there wasn't a clear answer as to why Wizards was developing two VTT-esque products at the same time.

Sigil launched in February 2025 as something as a surprise. While a longer beta period was originally planned, the full launch of the project was instead announced via a 140-word press release. The project was limited to D&D Beyond subscribers, with a paid subscription needed to unlock full services. The strangely terse press release and muted launch had all the makings of a market dump - that Wizards of the Coast was cutting its losses after spending significant resources trying to build a system with no clear-cut audience or goal in mind.

As of now, it's unclear how Sigil will be supported moving forward - will it roll out new set pieces and miniatures as new adventures and content with the upcoming Dragon Delves launch? Will it get any significant updates at all now that there's only a handful of employees left to work on the project? Or is Sigil destined to fade into obscurity, the latest in a series of failed online products headed by Wizards that was meant to launch alongside new editions. Only time will tell.
 

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Christian Hoffer

Christian Hoffer


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The monster tool was much, much, better.
It's actually something I was kind of wondering looking at the Monster Manual 2024. Template monsters (like the Half Dragon or the Shadow Dragon) were converted to a standard stat block, and it was said that it was for convenience. They even said to take NPCs to represent any humanoids, but had no guidance on quick conversions to new species. I was wondering if they were hoping to sunset customization tools to make DMs more dependent on microtransaction content. No one said anything, just a question I had if that was in the background.
 


I keep going back to the offer of the gold dragon mini from last year. I'm sure some people were very motivated to buy the bundle because of it's inclusion (for the record, not me). Sigil isn't going away for now, but it's usefulness is currently very limited and it looks like future potential use has been extremely blunted by the workforce reduction. I realize it's a digital asset, so already on shaky ground, but the expectation was that this was just the beginning. Now, it seems like it's the beginning of the end.

If you were someone motivated to buy because of the gold dragon, wouldn't this dampen the likelihood that you'd want to buy more from WOTC in the future whatever the product might be? Just seems like a massive overpromise.
I really doubt the promotional gold dragon digital miniature was what pushed anybody over the line into purchasing the bundle.

I thought it was a nice bonus and appreciated it, but IF Sigil ends up in the dust bin, I won't feel cheated or disappointed over my "lost" miniature in any way.

Did WotC over promise? Oh good lord. No. They are trying to bring a product to market. Sometimes that works out, sometimes that doesn't. I don't harbor any ill will or lack of trust towards WotC over the issue. Sheesh.
 




Gizmodo has an article up reporting that Sigil is done:
I think they're just pulling from the Rascal article, which has the full text of an internal statement:

“Dear Team, I want to share an important update regarding Sigil. After several months of alpha testing, we’ve concluded that our aspirations for Sigil as a larger, standalone game with a distinct monetization path will not be realized. As such, we cannot maintain a large development effort and most of the Sigil team will be separated from the company this week. We are, however, proud of what the Sigil team has developed and want to make sure that fans and players on DDB can use it. To that end, we will transition Sigil to a DDB feature. We will maintain a small team to sustain Sigil and release products already developed at no additional cost to users. To those moving on as a result of this decision, we will provide robust support, including severance packages, 2024 bonus, career placement services, and internal opportunities where possible.
I want to take a moment to praise the entire Sigil team for their incredible work to deliver this product to our community. One of the things I’m most proud of here at D&D is our strong sense of purpose. We aim to honor our current players while ensuring D&D continues to build connections and bring joy to future generations. And that’s what the Sigil team was doing. Although we haven’t fully realized our vision for Sigil to scale, the team should be proud of their achievements.”
 

Gizmodo has an article up reporting that Sigil is done:
This part of the article really jumped out at me:

Further reporting by Rascal alleges that development on Sigil was rocked by a lack of clear vision, and divisions between Hasbro upper management—who had hoped to treat Sigil less as a virtual tabletop platform, and more of a standalone video game that could’ve potentially utilized other IP from across the toymaker—and its developers, as well as an internal rift between Sigil’s developers and the D&D Beyond team as they developed the Maps VTT system, with the latter purportedly denying the former access to internal Beyond data.

I've heard about internal squabbling between factions at WotC before, but hearing things like this is still shocking.
 

Wonder why Hasbro/Wizards didn’t just try to buy Talespire and then integrate that into D&D Beyond? Talespire seems to do almost all of what they were looking to have Sigil do.
Maybe because the folks that run Talespire didn't want to sell? Normally when you sell a company, they tend to want to keep you around to run it for at least a couple of years, but if there's a good chance that you're fired next Christmas or the year after that... Then they better be paying stupid money, the kind of money you can retire on for at least as long as your non-compete lasts...

I also think that you're not starting a VTT software project to get rich... And handing your baby over, for whatever (stupid) money they offer, to a new abusive parent that might just kill your baby is not something many people in that situation want to do...

It's also not as if Tailspire is a crap product, so taking the money and working on something 'better' is also not realistic.

And thus my massive Dwarven Forge collection remains relevant for another few years!
Now imagine Dwarven Forge 3D scanning (in color) their entire (back) catalogue and offering those as tiles in the 3D VTT of your choice...

Something like how you can use your Printable Scenery (makes STL parts for 3D printing terrain) parts to make layouts in TerrainTinker and then print it out. But I've also read that some export it to their 3D VTT...

No MMORPG in history has fired 90% of its staff at launch, so no, it doesn't.
There have been MMORPGs that fired 100% of their staff after launch... The Day Before launched and 3 days later the whole company closed.
 

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