No doubt there are some people out there who are upset at any attempt at inclusivity. I'm not defending that viewpoint.
Really.
I don't want to assert that the orc changes are wrong. I think that's a high bar to clear and I'm not sure I agree. But I do want to assert that there are good faith reasons why someone might not like them. The traditional orc has a long history in literature. It ties back to demons (the origin of the word in Beowulf), to the swine things of the The House on the Borderland, to Tolkien, to classic mods.
When we say "this is necessary for inclusivity", it implies that the old depictions are flawed, that they are immoral, that someone who favors them is necessarily opposed to inclusivity. And I think those kind of statements can make people who like the older literary depictions feel they're being told their fun is bad, their interests are bad, and they must change.
Then I go back to the argument that WotC is not making a product for the vanishingly small number of players who are seeking inspiration from a book from 1908 or the maybe ever so slightly larger group whose orcs are inspired directly from Beowulf. Again, these are players who have in all likelihood moved onto other games already if fidelity to the published rules and monster descriptions was that massive of an issue for them - which again leads me around to who is trying to influence who then?
I think that is a very black and white depiction. But as I mentioned in earlier posts, I think there is a temptation to present these things as black and white so that people with the wrong views can be made unwelcome without much more thought. And I don't think it wrestles with how this comes across to folks who have a bit more nuance in their opinions.
Perhaps despite whatever nuanced view one has, if they look around and see that the people nodding agreement with them are of a certain moral view, maybe it’s not the company that has a problem.